This study aims to modify the Technology Acceptance Model (TAM) and test its ability to predict accounting study program lecturers' intentions in teaching accounting to provide digital learning based on data, games, numbers. This method adopts quantitative data by surveying the population by distributing questionnaires to accounting lecturers and accounting students via social media using Google Sheets. Based on data collected from 325 lecturer and student questionnaires, the learning model was analyzed using the PLS-SEM method, namely using the SmartPLS version 3.2 program. The findings show that the instructor's intention to adopt game-based digital learning is directly influenced by several factors: the world of new technology, the usefu...
Penelitian ini bertujuan untuk mengembangkan suatu permainan edukasi berbasis sistem operasi android...
This study aims to explain and analyze the effect of digital transformation on accounting learning t...
This paper examines the extent to which the new pedagogical practice which integrated ICT into the S...
The rapid development of technology, will have an impact on learning methods in schools. The learnin...
ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran akuntansi berbantuan game edu...
The use of digital games in education is growing. Digital games with their elements of `play' and `c...
The impact of the Covid-19 pandemic in higher education is the change from offline lectures to onlin...
MCom (Accountancy), North-West University, Potchefstroom Campus, 2014Auditing, as a subset of the ac...
The field of information technology (IT) is growing in harmony with the demands of education and bus...
After the issuance of Minister of Education and Culture Regulation No. 23 of 2017 concerning School ...
The rapid development of technology, will have an impact on learning methods in schools. The learnin...
The financial accounting subject is one of the core subjects that is essential for any accounting st...
Digital Game is any game that is played with assistance of computer or other electronic device, onli...
The research aims to determine the effect of technology readiness, digital competence, perceived use...
The aim of this research is to know the influence of e-learning learning strategy and interest in le...
Penelitian ini bertujuan untuk mengembangkan suatu permainan edukasi berbasis sistem operasi android...
This study aims to explain and analyze the effect of digital transformation on accounting learning t...
This paper examines the extent to which the new pedagogical practice which integrated ICT into the S...
The rapid development of technology, will have an impact on learning methods in schools. The learnin...
ABSTRAKPenelitian ini bertujuan untuk mengembangkan media pembelajaran akuntansi berbantuan game edu...
The use of digital games in education is growing. Digital games with their elements of `play' and `c...
The impact of the Covid-19 pandemic in higher education is the change from offline lectures to onlin...
MCom (Accountancy), North-West University, Potchefstroom Campus, 2014Auditing, as a subset of the ac...
The field of information technology (IT) is growing in harmony with the demands of education and bus...
After the issuance of Minister of Education and Culture Regulation No. 23 of 2017 concerning School ...
The rapid development of technology, will have an impact on learning methods in schools. The learnin...
The financial accounting subject is one of the core subjects that is essential for any accounting st...
Digital Game is any game that is played with assistance of computer or other electronic device, onli...
The research aims to determine the effect of technology readiness, digital competence, perceived use...
The aim of this research is to know the influence of e-learning learning strategy and interest in le...
Penelitian ini bertujuan untuk mengembangkan suatu permainan edukasi berbasis sistem operasi android...
This study aims to explain and analyze the effect of digital transformation on accounting learning t...
This paper examines the extent to which the new pedagogical practice which integrated ICT into the S...