Experience Management uses AI technologies to improve people's experiences within an interactive application by changing the environment while the experience is underway. Game-related research in this field has a trend where each experience manager is built in a way that is tightly integrated with the environment that it can change. One consequence of this integration is that it becomes difficult to compare one manager to another in a single environment, or a single manager to itself across multiple environments. With this paper, we propose a solution for decoupling experience managers from the environments that they can change, through the use of an intermediate software platform. We describe the structure of the platform, a protocol that ...
This paper proposes the use of the HCI paradigm and techniques to support software system designers ...
We report part of the design experience gained in X-Media, a system for knowledge management and sha...
Abstract. The development of and accessibility to rich virtual envi-ronments, both for recreation an...
Experience management refers to the capture, structuring, analysis, synthesis, and reuse of an organ...
We introduce an interface for connecting agent platforms to environments. This interface provides ge...
Building up and reusing domain specific experience is an essential task in context of systematic qua...
Experience has been playing an important role in history of human and current social activities. Aut...
International audienceOur research work deals with the development of new learning environments, and...
This book describes the software for creating networked, 3D multi-user virtual environments that all...
Drama Managers, a specific type of the more general Experience Manager, have become a common subject...
In this thesis I describe a method where an experience manager chooses actions for non-player charac...
This article introduces the notion of environment programming in software Multi-Agent Systems (MAS) ...
When using emulation to render digital objects, a dedicated system environment is required. This env...
This paper presents SemMR, a semantic framework for modelling interactions between human and non-hum...
International audienceSerious games development has increased remarkably in recent years. Serious ga...
This paper proposes the use of the HCI paradigm and techniques to support software system designers ...
We report part of the design experience gained in X-Media, a system for knowledge management and sha...
Abstract. The development of and accessibility to rich virtual envi-ronments, both for recreation an...
Experience management refers to the capture, structuring, analysis, synthesis, and reuse of an organ...
We introduce an interface for connecting agent platforms to environments. This interface provides ge...
Building up and reusing domain specific experience is an essential task in context of systematic qua...
Experience has been playing an important role in history of human and current social activities. Aut...
International audienceOur research work deals with the development of new learning environments, and...
This book describes the software for creating networked, 3D multi-user virtual environments that all...
Drama Managers, a specific type of the more general Experience Manager, have become a common subject...
In this thesis I describe a method where an experience manager chooses actions for non-player charac...
This article introduces the notion of environment programming in software Multi-Agent Systems (MAS) ...
When using emulation to render digital objects, a dedicated system environment is required. This env...
This paper presents SemMR, a semantic framework for modelling interactions between human and non-hum...
International audienceSerious games development has increased remarkably in recent years. Serious ga...
This paper proposes the use of the HCI paradigm and techniques to support software system designers ...
We report part of the design experience gained in X-Media, a system for knowledge management and sha...
Abstract. The development of and accessibility to rich virtual envi-ronments, both for recreation an...