MAP-Elites has been successfully applied to the generation of game content and robot behaviors. However, its behavior and performance when interacted with in co-creative systems is underexplored. This paper analyzes the implications of synthetic interaction for the stability and adaptability of MAP-Elites in such scenarios. We use pre-recorded human-made level design sessions with the Interactive Constrained MAP-Elites (IC MAP-Elites). To analyze the effect of each edition step in the search space over time using different feature dimensions, we introduce Temporal Expressive Range Analysis (TERA). With TERAs, MAP-Elites is assessed in terms of its adaptability and stability to generate diverse and high-performing individuals. Our results sh...
This paper demonstrates an approach to arranging content within maps of an action-shooter game. Cont...
Abstract—In procedural content generation, one is often interested in generating a large number of a...
Volunteered geographic information (VGI) offers a solution to inequalities in authoritative map data...
MAP-Elites has been successfully applied to the generation of game content and robot behaviors. Howe...
The recently introduced Intelligent Trial and Error algorithm (IT&E) both improves the ability t...
International audienceThe recently introduced Intelligent Trial and Error algorithm (IT&E) both impr...
One of the core functions in most Evolutionary Algorithms is mutation. In complex search spaces, whi...
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. Thi...
Abstract—Digital games often center on a series of challenges designed to vary in difficulty over th...
Adaptive map interfaces have the potential of increasing usability by providing more task dependent ...
In most games today the movements of computer players is controlled by a web of waypoints that have ...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
© 2019 IEEE. In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that ...
9th International Conference on Large Scale Scientific Computations. The final publication is availa...
Abstract—This paper demonstrates an approach to arranging content within maps of an action-shooter g...
This paper demonstrates an approach to arranging content within maps of an action-shooter game. Cont...
Abstract—In procedural content generation, one is often interested in generating a large number of a...
Volunteered geographic information (VGI) offers a solution to inequalities in authoritative map data...
MAP-Elites has been successfully applied to the generation of game content and robot behaviors. Howe...
The recently introduced Intelligent Trial and Error algorithm (IT&E) both improves the ability t...
International audienceThe recently introduced Intelligent Trial and Error algorithm (IT&E) both impr...
One of the core functions in most Evolutionary Algorithms is mutation. In complex search spaces, whi...
We propose the use of quality-diversity algorithms for mixed-initiative game content generation. Thi...
Abstract—Digital games often center on a series of challenges designed to vary in difficulty over th...
Adaptive map interfaces have the potential of increasing usability by providing more task dependent ...
In most games today the movements of computer players is controlled by a web of waypoints that have ...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
© 2019 IEEE. In this paper, we present PlayMapper, a novel variant of the MAP-Elites algorithm that ...
9th International Conference on Large Scale Scientific Computations. The final publication is availa...
Abstract—This paper demonstrates an approach to arranging content within maps of an action-shooter g...
This paper demonstrates an approach to arranging content within maps of an action-shooter game. Cont...
Abstract—In procedural content generation, one is often interested in generating a large number of a...
Volunteered geographic information (VGI) offers a solution to inequalities in authoritative map data...