Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based motion synthesis and editing model named FLAME. Inspired by the recent successes in diffusion models, we integrate diffusion-based generative models into the motion domain. FLAME can generate high-fidelity motions well aligned with the given text. Also, it can edit the parts of the motion, both frame-wise and joint-wise, without any fine-tuning. FLAME involves a new transformer-based architecture we devise to better handle motion data, which is found to be crucial to manage variable-length motions and well attend to free-form ...
We present GenMM, a generative model that "mines"as many diverse motions as possible from a single o...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This paper describes a framework that allows a user to synthesize human motion while retaining contr...
Generating realistic motions for digital humans is a core but challenging part of computer animation...
Efficiently generating realistic human motion presents a significant challenge across various domain...
Human motion generation is a crucial area of research with the potential to bring lifelike character...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
ECCV 2022 Oral, Camera readyInternational audienceWe address the problem of generating diverse 3D hu...
Character animation began several decades ago, and is still actively studied in various directions. ...
We present GANimator, a generative model that learns to synthesize novel motions from a single, shor...
The main focus of this paper is to present a method of reusing motion captured data by learning a ge...
3DV 2022 Camera ReadyInternational audienceGiven a series of natural language descriptions, our task...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
Generating realistic motions for digital humans is time-consuming for many graphics applications. Da...
Humanoid robots are expected to be able to communicate with expressive gestures at the same level of...
We present GenMM, a generative model that "mines"as many diverse motions as possible from a single o...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This paper describes a framework that allows a user to synthesize human motion while retaining contr...
Generating realistic motions for digital humans is a core but challenging part of computer animation...
Efficiently generating realistic human motion presents a significant challenge across various domain...
Human motion generation is a crucial area of research with the potential to bring lifelike character...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
ECCV 2022 Oral, Camera readyInternational audienceWe address the problem of generating diverse 3D hu...
Character animation began several decades ago, and is still actively studied in various directions. ...
We present GANimator, a generative model that learns to synthesize novel motions from a single, shor...
The main focus of this paper is to present a method of reusing motion captured data by learning a ge...
3DV 2022 Camera ReadyInternational audienceGiven a series of natural language descriptions, our task...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
Generating realistic motions for digital humans is time-consuming for many graphics applications. Da...
Humanoid robots are expected to be able to communicate with expressive gestures at the same level of...
We present GenMM, a generative model that "mines"as many diverse motions as possible from a single o...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This paper describes a framework that allows a user to synthesize human motion while retaining contr...