For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult---computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless, a recently rediscovered insight---that a team of agents can coordinate via common knowledge---has given rise to algorithms capable of finding optimal joint policies in small common-payoff games. The Bayesian action decoder (BAD) leverages this insight and deep reinforcement learning to scale to games as large as two-player Hanabi. However, the approximations it uses to do so prevent it from discovering optimal joint policies even in games small...
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more st...
While various multi-agent reinforcement learning methods have been proposed in cooperative settings,...
Bayesian games can be used to model single-shot decision problems in which agents only possess incom...
Cooperative multi-agent reinforcement learning often requires decentralised policies, which severely...
We propose a simple payoff-based learning rule that is completely decentralized, and that leads to a...
To achieve general intelligence, agents must learn how to interact with others in a shared environme...
Although multi-agent reinforcement learning can tackle systems of strategically interacting entities...
We propose a simple payoff-based learning rule that is completely decentralized, and that leads to a...
We propose a simple payoff-based learning rule that is completely decentralized, and that leads to a...
Treball fi de màster de: Master in Intelligent Interactive SystemsTutor: Vicenç GómezThe use of Deep...
In pursuit of enhanced multi-agent collaboration, we analyze several on-policy deep reinforcement le...
A growing number of real-world control problems require teams of software agents to solve a joint ta...
VDN and QMIX are two popular value-based algorithms for cooperative MARL that learn a centralized ac...
Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents ’ ...
Machine learning and artificial intelligence has been a hot topic the last few years, thanks to impr...
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more st...
While various multi-agent reinforcement learning methods have been proposed in cooperative settings,...
Bayesian games can be used to model single-shot decision problems in which agents only possess incom...
Cooperative multi-agent reinforcement learning often requires decentralised policies, which severely...
We propose a simple payoff-based learning rule that is completely decentralized, and that leads to a...
To achieve general intelligence, agents must learn how to interact with others in a shared environme...
Although multi-agent reinforcement learning can tackle systems of strategically interacting entities...
We propose a simple payoff-based learning rule that is completely decentralized, and that leads to a...
We propose a simple payoff-based learning rule that is completely decentralized, and that leads to a...
Treball fi de màster de: Master in Intelligent Interactive SystemsTutor: Vicenç GómezThe use of Deep...
In pursuit of enhanced multi-agent collaboration, we analyze several on-policy deep reinforcement le...
A growing number of real-world control problems require teams of software agents to solve a joint ta...
VDN and QMIX are two popular value-based algorithms for cooperative MARL that learn a centralized ac...
Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents ’ ...
Machine learning and artificial intelligence has been a hot topic the last few years, thanks to impr...
We propose a new set of criteria for learning algorithms in multi-agent systems, one that is more st...
While various multi-agent reinforcement learning methods have been proposed in cooperative settings,...
Bayesian games can be used to model single-shot decision problems in which agents only possess incom...