Physical and mental health are both integral to healthy living and ageing, and a causal-cum-symbiotic relationship has been observed between the two. Physical and cognitive activities such as exercise and board games are known to promote healthy ageing. In this regard, highly engaging lightboard games are known to improve hand-eye coordination, reflexes, and motor skills for individuals. Immersivity of virtual reality games can transform mundane and repetitive exercise routines into stimulating experiences, and they can be utilized by users to improve physical and cognitive performance from the comfort of their homes. In this study, we adopt design science framework to design, develop and evaluate a VR BATAK lightboard game to improve physi...
Currently, the world of virtual reality (VR) is taking more and more strength and is expanding in m...
Physical exercise has been recognized as an important strategy in the promotion of healthy aging. Po...
International audienceObjectives: In the context of rehabilitation, the use of new technology such a...
The project is developed to design and develop a prototype Virtual Reality (VR) game that help impro...
Facing the increasingly serious ageing problem, IT technology is being applied more and more to alle...
Background: Falls risk becomes more common with age and is associated with higher rates of disabilit...
Brain health is a critical part of well-being because it is a foundation for the ability to communic...
I present the design intentions and process of Lumapath, a virtual reality (VR) game designed to enc...
Being physically active is important to people of all ages for supporting health and wellbeing. Enga...
Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This cal...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
[[abstract]]Background: A combination of physical and cognitive training appears to be the effective...
Seniority and Alzheimer’s and dementia’s diseases lead to progressive cognitive impairment. The expl...
Physical exercise has been recognized as an important strategy in the promotion of healthy aging. Po...
Dementias such as Alzheimer’s disease are a progressive neurodegenerative disorder with consequence...
Currently, the world of virtual reality (VR) is taking more and more strength and is expanding in m...
Physical exercise has been recognized as an important strategy in the promotion of healthy aging. Po...
International audienceObjectives: In the context of rehabilitation, the use of new technology such a...
The project is developed to design and develop a prototype Virtual Reality (VR) game that help impro...
Facing the increasingly serious ageing problem, IT technology is being applied more and more to alle...
Background: Falls risk becomes more common with age and is associated with higher rates of disabilit...
Brain health is a critical part of well-being because it is a foundation for the ability to communic...
I present the design intentions and process of Lumapath, a virtual reality (VR) game designed to enc...
Being physically active is important to people of all ages for supporting health and wellbeing. Enga...
Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This cal...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
[[abstract]]Background: A combination of physical and cognitive training appears to be the effective...
Seniority and Alzheimer’s and dementia’s diseases lead to progressive cognitive impairment. The expl...
Physical exercise has been recognized as an important strategy in the promotion of healthy aging. Po...
Dementias such as Alzheimer’s disease are a progressive neurodegenerative disorder with consequence...
Currently, the world of virtual reality (VR) is taking more and more strength and is expanding in m...
Physical exercise has been recognized as an important strategy in the promotion of healthy aging. Po...
International audienceObjectives: In the context of rehabilitation, the use of new technology such a...