Purpose – The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive physically attractive people in a positive light. The authors investigate how the WIBIG effect applies to user personas, measuring designers’ perceptions and task performance when employing user personas for the design of information technology (IT) solutions. Design/methodology/approach – In a user experiment, the authors tested six different personas with 235 participants that were asked to develop remote work solutions based on their interaction with a fictitious user persona. Findings – The findings showed that a user persona’s perceived attractiveness was positively correlated with other perceptions of the persona. The personas’ com...
This paper presents the first study of a series of experiments aiming to investigate the impact of a...
Personas are a well-established tool in interactive system development, largely used with designers ...
Studies in human-computer interaction recommend creating fewer than ten personas, based on stakehold...
Purpose – The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive phy...
This paper examines how the target users should be represented to improve the feature selectivity of...
Organizations now routinely collect information about the needs of their consumers/users, but this i...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Though human-like design can increase favorable social behaviors like familiarity and acceptance, it...
This is the author accepted manuscript. The final version is available from IEEE via the DOI in this...
Identity processes, such as enrolment and authentication, can have a negative impact on the user’s ...
In the world of User Experience Design, a persona isn't something that belongs to a person. Instead,...
There has been little research into whether a persona's picture should portray a happy or unhappy in...
Personas, fictional user profiles based on research data, have gained popularity in the design field...
Personas represent the needs of users in diverse populations and impact design by endearing empathy ...
This paper presents the first study of a series of experiments aiming to investigate the impact of a...
Personas are a well-established tool in interactive system development, largely used with designers ...
Studies in human-computer interaction recommend creating fewer than ten personas, based on stakehold...
Purpose – The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive phy...
This paper examines how the target users should be represented to improve the feature selectivity of...
Organizations now routinely collect information about the needs of their consumers/users, but this i...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Design personas have, since their origins in the late 1990s, been recognised as a design tool to fos...
Though human-like design can increase favorable social behaviors like familiarity and acceptance, it...
This is the author accepted manuscript. The final version is available from IEEE via the DOI in this...
Identity processes, such as enrolment and authentication, can have a negative impact on the user’s ...
In the world of User Experience Design, a persona isn't something that belongs to a person. Instead,...
There has been little research into whether a persona's picture should portray a happy or unhappy in...
Personas, fictional user profiles based on research data, have gained popularity in the design field...
Personas represent the needs of users in diverse populations and impact design by endearing empathy ...
This paper presents the first study of a series of experiments aiming to investigate the impact of a...
Personas are a well-established tool in interactive system development, largely used with designers ...
Studies in human-computer interaction recommend creating fewer than ten personas, based on stakehold...