All virtual reality (VR) systems have some inherent hand-controller latency even when operated locally. In remotely rendered VR, additional latency may be added due to the remote transmission of data, commonly conducted through shared low-capacity channels. Increased latency will negatively affect the performance of the human VR operator, but the level of detriment depends on the given task. This work quantifies the relations between aiming accuracy and hand-controller latency, virtual target speed, and the predictability of the target motion. The tested context involves a target that changes direction multiple times while moving in straight lines. The main conclusions are, given the tested context, first, that the predictability of target ...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
In this paper we propose a new protocol based on Virtual Reality and a low-cost haptic device for ev...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
All virtual reality (VR) systems have some inherent hand-controller latency even when operated local...
This article reports the results from three experimental studies of reaching behavior in a head-coup...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto ...
Part 3: PostersInternational audienceVirtual Reality(VR) systems have the potential to revolutionise...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
In this study, we investigate a VR simulator of a forestry crane used for loading logs onto a truck,...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
In previous reports we measured and analyzed the Misalignment Effect Function, a function describing...
Part 2: Virtual RealityInternational audienceImmersive virtual reality (IVR) offers an opportunity t...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
In this paper we propose a new protocol based on Virtual Reality and a low-cost haptic device for ev...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
All virtual reality (VR) systems have some inherent hand-controller latency even when operated local...
This article reports the results from three experimental studies of reaching behavior in a head-coup...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
In this article, we have investigated a VR simulator of a forestry crane used for loading logs onto ...
Part 3: PostersInternational audienceVirtual Reality(VR) systems have the potential to revolutionise...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
In this study, we investigate a VR simulator of a forestry crane used for loading logs onto a truck,...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
In previous reports we measured and analyzed the Misalignment Effect Function, a function describing...
Part 2: Virtual RealityInternational audienceImmersive virtual reality (IVR) offers an opportunity t...
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of lag. The ...
In this paper we propose a new protocol based on Virtual Reality and a low-cost haptic device for ev...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...