Specific learning disorders affect a significant portion of the population. A total of 80% of its instances are dyslexia, which causes significant difficulties in learning skills related to reading, memorizing and the exposition of concepts. Whereas great efforts have been made to diagnose dyslexia and to mitigate its effects at primary and secondary school, little has been done at the university level. This has resulted in a sensibly high rate of abandonment or even of failures to enroll. The VRAIlexia project was created to face this problem by creating and popularizing an innovative method of teaching that is inclusive for dyslexic students. The core of the project is BESPECIAL, a software platform based on artificial intelligence and vi...
Dyslexia is an increasing problem affecting people studying at all school levels. Technological prog...
Virtual Learning Environments (VLEs) have become an integral part of the learning environment for mo...
This research thesis approaches the research question of "How can we use interactive digital applica...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
The research conducted is part of the European project Erasmus+ FORDYSVAR, whose main objective is t...
Research suggests that Virtual Reality has a key role in the development of new diagnostic tools in ...
Studies show that the number of dyslexic students is increasing, as it does the need of the appropri...
Educational technology is contributing towards diversity awareness as it allows you to create more p...
This paper introduces a software for dyslexic patients. Dyslexia is a brain condition in which peopl...
This paper describes work done in generating guidelines for the development of computer science teac...
Dyslexia is a specific disability that is difficult to diagnose, even for professionals who deal wit...
AbstractThe use of virtual reality technologies in the evaluation process of the dyslexia syndrome h...
This paper is a review on the exploitation of the Information and Communication Technologies (ICTs) ...
In recent years, universities have been involved in developing new strategies to promote widening pa...
Dyslexia is an increasing problem affecting people studying at all school levels. Technological prog...
Virtual Learning Environments (VLEs) have become an integral part of the learning environment for mo...
This research thesis approaches the research question of "How can we use interactive digital applica...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
Specific learning disorders affect a significant portion of the population. A total of 80% of its in...
The research conducted is part of the European project Erasmus+ FORDYSVAR, whose main objective is t...
Research suggests that Virtual Reality has a key role in the development of new diagnostic tools in ...
Studies show that the number of dyslexic students is increasing, as it does the need of the appropri...
Educational technology is contributing towards diversity awareness as it allows you to create more p...
This paper introduces a software for dyslexic patients. Dyslexia is a brain condition in which peopl...
This paper describes work done in generating guidelines for the development of computer science teac...
Dyslexia is a specific disability that is difficult to diagnose, even for professionals who deal wit...
AbstractThe use of virtual reality technologies in the evaluation process of the dyslexia syndrome h...
This paper is a review on the exploitation of the Information and Communication Technologies (ICTs) ...
In recent years, universities have been involved in developing new strategies to promote widening pa...
Dyslexia is an increasing problem affecting people studying at all school levels. Technological prog...
Virtual Learning Environments (VLEs) have become an integral part of the learning environment for mo...
This research thesis approaches the research question of "How can we use interactive digital applica...