This paper will present an overview of a thirty-month Erasmus + Project, ELSE (Eco/logical Learning and Simulation Environments in Higher Education), involving eleven European Universities, of which the author, with her university, is a member partner, and Entropy-KN, an Italian IT firm specialized in Technology Enhanced Learning (T. EL.). ELSE aims to promote pedagogical innovation in higher education through novel applications of digital technologies particularly tailored to the teaching of Humanities. Initiated in September 2018 with a survey of innovative tertiary education teaching methods already being implemented and an assessment of their efficacy, the project has involved its partners in the design of problem-solving simulation en...
Learning scientists have discovered that deep learning is more likely to occur in complex social and...
Introduction of this paper is available online (see link below). For more information, go to publish...
International audienceThis entry presents an overview of advanced technologies to support teaching a...
This paper will present an overview of a thirty-month Erasmus + Project, ELSE (Eco/logical Learning ...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Simulation-based education (SE) refers to the use of simulation software, tools, and serious games t...
Simulations and games play an important role in how young people learn. Through simulations and game...
none1noIn the last 20 years the development of new technological tools, and the increasing need for ...
[EN]This article focuses on the review of specific examples of European educational projects, within...
In order to respond to the challenges posed by digitalisation, new competence and operating models a...
“Exploring new forms of teaching, learning and assessing in an interactive world”, webinar presented...
To make the process of learning easier for students, schoolteachers are increasingly using Interacti...
[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate stu...
Designing an educational experience that fosters higher-order thinking and learning is a significant...
With the improvements in technology, for quite a while instructional approaches having been going th...
Learning scientists have discovered that deep learning is more likely to occur in complex social and...
Introduction of this paper is available online (see link below). For more information, go to publish...
International audienceThis entry presents an overview of advanced technologies to support teaching a...
This paper will present an overview of a thirty-month Erasmus + Project, ELSE (Eco/logical Learning ...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Simulation-based education (SE) refers to the use of simulation software, tools, and serious games t...
Simulations and games play an important role in how young people learn. Through simulations and game...
none1noIn the last 20 years the development of new technological tools, and the increasing need for ...
[EN]This article focuses on the review of specific examples of European educational projects, within...
In order to respond to the challenges posed by digitalisation, new competence and operating models a...
“Exploring new forms of teaching, learning and assessing in an interactive world”, webinar presented...
To make the process of learning easier for students, schoolteachers are increasingly using Interacti...
[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate stu...
Designing an educational experience that fosters higher-order thinking and learning is a significant...
With the improvements in technology, for quite a while instructional approaches having been going th...
Learning scientists have discovered that deep learning is more likely to occur in complex social and...
Introduction of this paper is available online (see link below). For more information, go to publish...
International audienceThis entry presents an overview of advanced technologies to support teaching a...