Retrieving pre-captured human motion for analyzing and synthesizing virtual character movement have been widely used in Virtual Reality (VR) and interactive computer graphics applications. In this paper, we propose a new human pose representation, called Spatial Relations of Human Body Parts (SRBP), to represent spatial relations between body parts of the subject(s), which intuitively describes how much the body parts are interacting with each other. Since SRBP is computed from the local structure (i.e. multiple body parts in proximity) of the pose instead of the information from individual or pairwise joints as in previous approaches, the new representation is robust to minor variations of individual joint location. Experimental results sh...
International audienceThe de facto standard for storing human motion data on a computer involves a r...
This paper presents a new method for editing and retargeting motions that involve close interactions...
International audienceDistance-based motion adaptation leads to the formulation of a dynamical Dista...
Retrieving pre-captured human motion for analyzing and synthesizing virtual character movement have ...
Human motion indexing and retrieval are important for animators due to the need to search for motion...
Abstract—Human motion indexing and retrieval is important for animators due to the need to search th...
Human motion indexing and retrieval is important for animators due to the need to search the databas...
International audienceHuman-like characters can be modeled by suitable skeletal structures, which ba...
Pose-based features have demonstrated to outperform low-levelappearance features in human action rec...
In this paper we present an approach for inferring the body posture from a 3D visual-hull representa...
We address action recognition in videos by modeling the spatial-temporal structures of human poses. ...
This thesis tackles the problem of automatically synthesizing motions of close-character interaction...
International audienceMotion capture and pose estimation of human beings is a highly active research...
Nowadays, following the success of deep learning in the Computer Vision field, many research studies...
Recently released depth cameras provide effective esti-mation of 3D positions of skeletal joints in ...
International audienceThe de facto standard for storing human motion data on a computer involves a r...
This paper presents a new method for editing and retargeting motions that involve close interactions...
International audienceDistance-based motion adaptation leads to the formulation of a dynamical Dista...
Retrieving pre-captured human motion for analyzing and synthesizing virtual character movement have ...
Human motion indexing and retrieval are important for animators due to the need to search for motion...
Abstract—Human motion indexing and retrieval is important for animators due to the need to search th...
Human motion indexing and retrieval is important for animators due to the need to search the databas...
International audienceHuman-like characters can be modeled by suitable skeletal structures, which ba...
Pose-based features have demonstrated to outperform low-levelappearance features in human action rec...
In this paper we present an approach for inferring the body posture from a 3D visual-hull representa...
We address action recognition in videos by modeling the spatial-temporal structures of human poses. ...
This thesis tackles the problem of automatically synthesizing motions of close-character interaction...
International audienceMotion capture and pose estimation of human beings is a highly active research...
Nowadays, following the success of deep learning in the Computer Vision field, many research studies...
Recently released depth cameras provide effective esti-mation of 3D positions of skeletal joints in ...
International audienceThe de facto standard for storing human motion data on a computer involves a r...
This paper presents a new method for editing and retargeting motions that involve close interactions...
International audienceDistance-based motion adaptation leads to the formulation of a dynamical Dista...