Background Virtual reality (VR) immersive environments have been shown to be effective in medical teaching. Our university hospital received funding from our deanery, Health Education in Wales, to film teaching videos with a 360-degree camera. Aims To evaluate whether VR is an effective and acceptable teaching environment. VR headsets were set up for medical students who rotated through Velindre Cancer Hospital’s Palliative Care department. Methods Students were asked to put on a VR headset and experience a pre-recorded 27 min presentation on nausea and vomiting in palliative care settings. They subsequently viewed a radiotherapy treatment experience from a patient’s point of view. Results Of the 72 medical students who parti...
Presentation regarding the following research: To determine if self-assessed empathy can be increase...
Recent nurse education pedagogical strategies are starting to embrace the use of virtual patient sim...
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions ...
Background Virtual reality (VR) immersive environments have been shown to be effective in medical te...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
As a consequence of the continued Covid-19 lockdown in Germany, in-hospital teaching for medical stu...
For medical students, the transition from the preclinical to the clinical phase of their curriculum ...
Background The use of Virtual Reality (VR) is increasing in palliative care. However, despite increa...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Research poster describing the following: The objective of this study was to assess changes in stude...
CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therap...
Virtual Reality (VR) has become more accessible in recent years, both to experience and to create. V...
Introduction: Virtual reality is a new method for training different medical groups. Based on this ...
Background: Virtual reality technology is an exciting and emerging field with vast applications. Our...
Virtual reality (VR) is an interactive experience which immerses the user in a digital environment t...
Presentation regarding the following research: To determine if self-assessed empathy can be increase...
Recent nurse education pedagogical strategies are starting to embrace the use of virtual patient sim...
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions ...
Background Virtual reality (VR) immersive environments have been shown to be effective in medical te...
Background: Virtual reality immersive environments have been shown to be effective in medical teachi...
As a consequence of the continued Covid-19 lockdown in Germany, in-hospital teaching for medical stu...
For medical students, the transition from the preclinical to the clinical phase of their curriculum ...
Background The use of Virtual Reality (VR) is increasing in palliative care. However, despite increa...
Background: Virtual Reality (VR) has the potential to ease patient symptomatology but its efficacy i...
Research poster describing the following: The objective of this study was to assess changes in stude...
CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therap...
Virtual Reality (VR) has become more accessible in recent years, both to experience and to create. V...
Introduction: Virtual reality is a new method for training different medical groups. Based on this ...
Background: Virtual reality technology is an exciting and emerging field with vast applications. Our...
Virtual reality (VR) is an interactive experience which immerses the user in a digital environment t...
Presentation regarding the following research: To determine if self-assessed empathy can be increase...
Recent nurse education pedagogical strategies are starting to embrace the use of virtual patient sim...
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions ...