In this paper, we propose a solution to transforming photos of real-world scenes into cartoon style images, which is valuable and challenging in computer vision and computer graphics. Our solution belongs to learning based methods, which have recently become popular to stylize images in artistic forms such as painting. However, existing methods do not produce satisfactory results for cartoonization, due to the fact that (1) cartoon styles have unique characteristics with high level simplification and abstraction, and (2) cartoon images tend to have clear edges, smooth color shading and relatively simple textures, which exhibit significant challenges for texture-descriptor-based loss functions used in existing methods. In this pa...
With the rise in popularity of generative models, many studies have started to look at furthering i...
Image-to-image translation has caught eyes of many scientists, and it has var ious applications, lik...
Art is an artistic method of using digital technologies as a part of the generative or creative proc...
In this paper, we propose a solution to transforming photos of real-world scenes into cartoon style...
Cartoon is a common form of art in our daily life and automatic generation of cartoon images from ph...
Image cartoonization is recently dominated by generative adversarial networks (GANs) from the perspe...
The generative adversarial network (GAN) is first proposed in 2014, and this kind of network model i...
In this paper, inspired by Gatys’s recent work, we propose a novel approach that transforms photos ...
With the development of the modern age and its technologies, people are discovering ways to improve,...
This paper presents an innovative approach to achieve face cartoonisation while preserving the origi...
Cartoonization of images and videos could be used in various different applications, which can be ea...
Despite significant effort and notable success of neural style transfer, it remains challenging for h...
The object of research is image generation algorithms based on GAN. The article reviews the main use...
We present an application of conditional generative adversarial network (cGAN) to produce photo-real...
We propose a novel method for generating abstract art. First an autoencoder is trained to encode and...
With the rise in popularity of generative models, many studies have started to look at furthering i...
Image-to-image translation has caught eyes of many scientists, and it has var ious applications, lik...
Art is an artistic method of using digital technologies as a part of the generative or creative proc...
In this paper, we propose a solution to transforming photos of real-world scenes into cartoon style...
Cartoon is a common form of art in our daily life and automatic generation of cartoon images from ph...
Image cartoonization is recently dominated by generative adversarial networks (GANs) from the perspe...
The generative adversarial network (GAN) is first proposed in 2014, and this kind of network model i...
In this paper, inspired by Gatys’s recent work, we propose a novel approach that transforms photos ...
With the development of the modern age and its technologies, people are discovering ways to improve,...
This paper presents an innovative approach to achieve face cartoonisation while preserving the origi...
Cartoonization of images and videos could be used in various different applications, which can be ea...
Despite significant effort and notable success of neural style transfer, it remains challenging for h...
The object of research is image generation algorithms based on GAN. The article reviews the main use...
We present an application of conditional generative adversarial network (cGAN) to produce photo-real...
We propose a novel method for generating abstract art. First an autoencoder is trained to encode and...
With the rise in popularity of generative models, many studies have started to look at furthering i...
Image-to-image translation has caught eyes of many scientists, and it has var ious applications, lik...
Art is an artistic method of using digital technologies as a part of the generative or creative proc...