Three experiments investigated the effect of implementing low-level aspects of motor control for a collaborative carrying task within a VE interface, leaving participants free to devote their cognitive resources to the higher-level components of the task. In the task, participants collaborated with an autonomous virtual human in an immersive virtual environment (VE) to carry an object along a predefined path. In experiment 1, participants took up to three times longer to perform the task with a conventional VE interface, in which they had to explicitly coordinate their hand and body movements, than with an interface that controlled the low-level tasks of grasping and holding onto the virtual object. Experiments 2 and 3 extended the study to...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn this paper, we present cooperative virtual environments that allows two use...
Three experiments investigated the effect of implementing low-level aspects of motor control for a c...
Three experiments investigated the effect of implementing low-level aspects of motor control for a c...
In this paper we will present an immersive multi- user environment for studying joint action and so-...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
The aim of this experiment was to determine to which extent humans optimize their walking behavior i...
Collaborative Architectural Design can take place within a virtual environment with a team of remote...
International audienceThe control of visually guided movement has been showed to be optimised when m...
Abstract—This paper presents results from three experiments in which human operators were teamed wit...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can r...
An immersive virtual reality electric-powered wheelchair simulator, controlled by a Brain-Computer I...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
International audienceThis paper compares three interactive techniques for two-user collaborative ma...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn this paper, we present cooperative virtual environments that allows two use...
Three experiments investigated the effect of implementing low-level aspects of motor control for a c...
Three experiments investigated the effect of implementing low-level aspects of motor control for a c...
In this paper we will present an immersive multi- user environment for studying joint action and so-...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
The aim of this experiment was to determine to which extent humans optimize their walking behavior i...
Collaborative Architectural Design can take place within a virtual environment with a team of remote...
International audienceThe control of visually guided movement has been showed to be optimised when m...
Abstract—This paper presents results from three experiments in which human operators were teamed wit...
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can r...
An immersive virtual reality electric-powered wheelchair simulator, controlled by a Brain-Computer I...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
International audienceThis paper compares three interactive techniques for two-user collaborative ma...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn this paper, we present cooperative virtual environments that allows two use...