A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction techniques because they focus on the problems of manipulating objects in cluttered spaces rather than open spaces. Two experiments are described that were used to evaluate the effect of different interaction rules on participants' performance when they performed a task known as “the piano mover's problem.” This task involved participants in moving a virtual human through parts of a virtual building while simultaneously manipulating a large virtual object that was held in the virtual human's hands, resembling the simulation of manual materials handling in a VE for ergo...
The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most b...
In the last few years there has been increased interest in Virtual Reality technology application in...
This paper investigates human bias, consistency and individual differences when performing object ma...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
Object manipulation in cluttered virtual environments (VEs) brings additional challenges to the desi...
Object manipulation in cluttered virtual environments (VEs) brings additional challenges to the des...
This paper reports empirical results from two studies of effective user interaction in immersive vir...
Applications of virtual environments (VEs) are becoming increasingly interactive, allowing the user ...
A virtual environment is an interactive, head-referenced computer display that gives a user the illu...
It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and th...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Manipulation of objects in 3D space is not always a trivial task. When dealing with touchscreens, fi...
International audienceThe implementation of an interaction between a user and a Virtual Environment ...
The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most b...
In the last few years there has been increased interest in Virtual Reality technology application in...
This paper investigates human bias, consistency and individual differences when performing object ma...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
Object manipulation in cluttered virtual environments (VEs) brings additional challenges to the desi...
Object manipulation in cluttered virtual environments (VEs) brings additional challenges to the des...
This paper reports empirical results from two studies of effective user interaction in immersive vir...
Applications of virtual environments (VEs) are becoming increasingly interactive, allowing the user ...
A virtual environment is an interactive, head-referenced computer display that gives a user the illu...
It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and th...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Manipulation of objects in 3D space is not always a trivial task. When dealing with touchscreens, fi...
International audienceThe implementation of an interaction between a user and a Virtual Environment ...
The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most b...
In the last few years there has been increased interest in Virtual Reality technology application in...
This paper investigates human bias, consistency and individual differences when performing object ma...