This paper considers the problem of placing mosaic tiles on a surface to produce a surface mosaic. We assume that the user specifies a mesh model, the size of the tiles and the amount of grout, and optionally, a few control vectors at key locations on the surface indicating the preferred tile orientation at these points. From these inputs, we place equal-sized rectangular tiles over the mesh such as to almost cover it, with controlled orientation. The alignment of the tiles follows a vector field which is interpolated over the surface from the control vectors, and also forced into alignment with any sharp creases, open boundaries, and boundaries between regions of different colors. Our method efficiently solves the problem by po...
Classic mosaic is an old and durable art form. Generating artificial classic mosaics from digital im...
Free-form surfaces are increasingly being used in many architectural projects. These surfaces are ty...
In contrast to the traditional 3D printing process, where material is deposited layer-by-layer on ho...
This paper considers the problem of placing mosaic tiles on a surface to produce a surface mosaic. ...
Mosaics are widely used for surface decoration to produce appealing visual effects. We present a met...
This work presents novel methods to address two problems. One is synthesizing digital mosaic art ove...
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a vide...
Abstract This paper presents a method for simulating decorative tile mo-saics. Such mosaics are chal...
The article suggests algorithms for filling mosaic surfaces. Today, there are a number of algorithms...
This paper presents an automatic method of creating surface models at several levels of detail from ...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Stripe patterns are ubiquitous in nature, describing macroscopic phenomena such as stripes on plants...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
Stripe patterns are ubiquitous in nature, describing macroscopic phenomena such as stripes on plants...
In this paper we propose to tessellate a region by growing curves. We use a particle system, which f...
Classic mosaic is an old and durable art form. Generating artificial classic mosaics from digital im...
Free-form surfaces are increasingly being used in many architectural projects. These surfaces are ty...
In contrast to the traditional 3D printing process, where material is deposited layer-by-layer on ho...
This paper considers the problem of placing mosaic tiles on a surface to produce a surface mosaic. ...
Mosaics are widely used for surface decoration to produce appealing visual effects. We present a met...
This work presents novel methods to address two problems. One is synthesizing digital mosaic art ove...
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a vide...
Abstract This paper presents a method for simulating decorative tile mo-saics. Such mosaics are chal...
The article suggests algorithms for filling mosaic surfaces. Today, there are a number of algorithms...
This paper presents an automatic method of creating surface models at several levels of detail from ...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
Stripe patterns are ubiquitous in nature, describing macroscopic phenomena such as stripes on plants...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
Stripe patterns are ubiquitous in nature, describing macroscopic phenomena such as stripes on plants...
In this paper we propose to tessellate a region by growing curves. We use a particle system, which f...
Classic mosaic is an old and durable art form. Generating artificial classic mosaics from digital im...
Free-form surfaces are increasingly being used in many architectural projects. These surfaces are ty...
In contrast to the traditional 3D printing process, where material is deposited layer-by-layer on ho...