Unground haptic systems play key role in the human-robot-environment interaction, the challenges lie in the development of these devices, including the mechatronic design, haptic rendering algorithms and the understanding of haptic perception. In this thesis, we present the design of multiple ungrounded (wearable and handheld) haptic devices able to generate diverse touch sensations to the human for the application of navigation and rendering environment. In the first contribution, we explore the development of multiple-body-position wear cutaneous device for applying position/location feedback in navigation scenario. In the second contribution, we present the design of constrained parallel mechanism for kinesthetic haptic rendering for han...
During my PhD I worked on the study of human perception with the goal of developing intuitive and ef...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Abstract -This paper proposes that there are ultimately only two topi cal tactile feedback generatio...
Directly using our hands to explore virtual environments and interact with their contents produces a...
International audienceThe fingertips are one of the most important and sensitive parts of our body. ...
Virtual reality has been recognized as a potent tool for creating more natural and intuitive human-c...
Abstract: Virtual reality has been recognized as a potent tool for creating more natural and intuit...
Virtual Reality has traditionally taken the form of audio-visual simulations. The desire for more re...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University Lo...
This thesis explores novel haptic user interfaces for touchscreens, virtual and remote environments ...
Tactile interaction consists in providing the user of a Virtual Reality (VR) system with sensations ...
This thesis aims at defining strategies to reduce haptic information complexity, with minimum loss o...
During my PhD I worked on the study of human perception with the goal of developing intuitive and ef...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Abstract -This paper proposes that there are ultimately only two topi cal tactile feedback generatio...
Directly using our hands to explore virtual environments and interact with their contents produces a...
International audienceThe fingertips are one of the most important and sensitive parts of our body. ...
Virtual reality has been recognized as a potent tool for creating more natural and intuitive human-c...
Abstract: Virtual reality has been recognized as a potent tool for creating more natural and intuit...
Virtual Reality has traditionally taken the form of audio-visual simulations. The desire for more re...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
Virtual Reality (VR) experiences are by essence multimodal: they heavily rely on the users’ senses. ...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University Lo...
This thesis explores novel haptic user interfaces for touchscreens, virtual and remote environments ...
Tactile interaction consists in providing the user of a Virtual Reality (VR) system with sensations ...
This thesis aims at defining strategies to reduce haptic information complexity, with minimum loss o...
During my PhD I worked on the study of human perception with the goal of developing intuitive and ef...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
Abstract -This paper proposes that there are ultimately only two topi cal tactile feedback generatio...