The Dualistic Model of Passion (obsessive and harmonious passion) can explain motivations for videogame play along with associated outcomes, such as the development of social capital; however, existing research exploring passion and social capital in videogaming has been cross-sectional. In the current study we surveyed players of DotA 2 at three time points, over six months (T1 n=462, T2 n=182, T3 n=115), to explore the stability of passion for DotA 2 over time and how such passion may lead to the development or erosion of social capital. Our key findings include that passion for playing DotA 2 is relatively stable over time and that harmonious passion predicts future bridging social capital, while obsessive passion predicts future bonding...
Game research suffers from using a variety of concepts to predict the (often negative) effects of pl...
Game research suffers from using a variety of concepts to predict the (often negative) effects of pl...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...
The Dualistic Model of Passion (obsessive and harmonious passion) can explain motivations for videog...
Passion represents one of the factors involved in online video gaming. However, it remains unclear h...
Passion represents one of the factors involved in online video gaming. However, it remains unclear h...
The dualistic model of passion defines passion as a strong inclination toward a self-defining activi...
The present research examined the background and consequences of different styles of engagement in v...
The present research examined the background and consequences of different styles of engagement in v...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
The present study tests a recently proposed model in which social video game play supports wellbeing...
\u3cp\u3eThe present study tests a recently proposed model in which social video game play supports ...
In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of th...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
Game research suffers from using a variety of concepts to predict the (often negative) effects of pl...
Game research suffers from using a variety of concepts to predict the (often negative) effects of pl...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...
The Dualistic Model of Passion (obsessive and harmonious passion) can explain motivations for videog...
Passion represents one of the factors involved in online video gaming. However, it remains unclear h...
Passion represents one of the factors involved in online video gaming. However, it remains unclear h...
The dualistic model of passion defines passion as a strong inclination toward a self-defining activi...
The present research examined the background and consequences of different styles of engagement in v...
The present research examined the background and consequences of different styles of engagement in v...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
The present study tests a recently proposed model in which social video game play supports wellbeing...
\u3cp\u3eThe present study tests a recently proposed model in which social video game play supports ...
In 2016, Pokémon Go became the most popular smartphone game. Despite the increasing popularity of th...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
Game research suffers from using a variety of concepts to predict the (often negative) effects of pl...
Game research suffers from using a variety of concepts to predict the (often negative) effects of pl...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...