Avatars in virtual reality (VR) can have body structures that differ from the physical self. Game designers, for example, often stylize virtual characters by reducing the number of fingers. Previous work found that the sensation of presence in VR depends on avatar realism and the number of limbs. However, it is currently unknown how the removal of individual fingers affects the VR experience, body perception, and how fingers are used instead. In a study with 24 participants, we investigate the effects of missing fingers and avatar realism on presence, phantom pain perception, and finger usage. Our results show that particularly missing index fingers decrease presence, show the highest phantom pain ratings, and significantly change hand inte...
When we look at our hands we are immediately aware that they belong to us and we rarely doubt about ...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
The hands of one's avatar are possibly the most visible aspect when interacting in virtual reality (...
International audienceWith the increasing demand in virtual reality applications and games, the need...
The mental representation of one’s body typically implies the continuity of its parts. Here, we used...
The employment of visual, auditory and tactile senses directly related to specific body limbs associ...
Abstract In the illusory body ownership, humans feel as if a rubber hand or an avatar in a virtual e...
The study presented in this paper extends earlier research involving body continuity by investigatin...
How would you react if you looked down on your hands and they had been replaced with someone else’s ...
Abstract The rubber hand illusion (RHI) demonstrates that under some circumstances a fake hand can b...
Following the amputation of a limb, many amputees report that they can still vividly perceive its pr...
The classic rubber hand illusion (RHI) experiment studies the sense of embodiment over a fake limb. ...
The notion of body-based scaling suggests that our body and its action capabilities are used to scal...
The notion of body-based scaling suggests that our body and its action capabilities are used to scal...
When we look at our hands we are immediately aware that they belong to us and we rarely doubt about ...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
The hands of one's avatar are possibly the most visible aspect when interacting in virtual reality (...
International audienceWith the increasing demand in virtual reality applications and games, the need...
The mental representation of one’s body typically implies the continuity of its parts. Here, we used...
The employment of visual, auditory and tactile senses directly related to specific body limbs associ...
Abstract In the illusory body ownership, humans feel as if a rubber hand or an avatar in a virtual e...
The study presented in this paper extends earlier research involving body continuity by investigatin...
How would you react if you looked down on your hands and they had been replaced with someone else’s ...
Abstract The rubber hand illusion (RHI) demonstrates that under some circumstances a fake hand can b...
Following the amputation of a limb, many amputees report that they can still vividly perceive its pr...
The classic rubber hand illusion (RHI) experiment studies the sense of embodiment over a fake limb. ...
The notion of body-based scaling suggests that our body and its action capabilities are used to scal...
The notion of body-based scaling suggests that our body and its action capabilities are used to scal...
When we look at our hands we are immediately aware that they belong to us and we rarely doubt about ...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...