Video games are a ubiquitous form of entertainment that also have the potential to fulfil the socialisation needs of players. In recent years, policy makers and healthcare providers have voiced growing concerns regarding the potential for video gaming to negatively impact mental health and foster social isolation. However, empirical data regarding the potential relationship between time spent gaming, loneliness, and mental health outcomes is lacking. Therefore, the present study aimed to examine this potential relationship using three nationwide COVID-19 lockdowns as models of increased risk of loneliness and poor mental health, across three individual studies. Time spent gaming had no direct relationship with either mental health or loneli...
Background: The COVID-19 pandemic has negatively impacted mental health, contributing to increase th...
The global epidemic of COVID-19, social isolation and the fear of viral contagion have determined an...
(Statement of Responsibility) by Lucas Rencker-Usui(Thesis) Thesis (B.A.) -- New College of Florid...
Video games are a ubiquitous form of entertainment that also have the potential to fulfil the social...
The COVID-19 outbreak has been shown to have had a negative impact on mental health: furthermore, lo...
The COVID-19 outbreak has been shown to have had a negative impact on mental health: Furthermore, lo...
Objective: The self-isolation measures employed during the COVID-19 pandemic made it difficult for b...
Abstract This thesis researches if there is a correlation between gaming and reduction in loneliness...
COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Aim: To study the prevalence and patterns of problematic gaming and gambling during the COVID-19 pan...
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time...
Background: The COVID-19 pandemic has negatively impacted mental health, contributing to increase th...
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time...
The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s liveliho...
Background: The COVID-19 pandemic has negatively impacted mental health, contributing to increase th...
The global epidemic of COVID-19, social isolation and the fear of viral contagion have determined an...
(Statement of Responsibility) by Lucas Rencker-Usui(Thesis) Thesis (B.A.) -- New College of Florid...
Video games are a ubiquitous form of entertainment that also have the potential to fulfil the social...
The COVID-19 outbreak has been shown to have had a negative impact on mental health: furthermore, lo...
The COVID-19 outbreak has been shown to have had a negative impact on mental health: Furthermore, lo...
Objective: The self-isolation measures employed during the COVID-19 pandemic made it difficult for b...
Abstract This thesis researches if there is a correlation between gaming and reduction in loneliness...
COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Aim: To study the prevalence and patterns of problematic gaming and gambling during the COVID-19 pan...
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time...
Background: The COVID-19 pandemic has negatively impacted mental health, contributing to increase th...
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time...
The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s liveliho...
Background: The COVID-19 pandemic has negatively impacted mental health, contributing to increase th...
The global epidemic of COVID-19, social isolation and the fear of viral contagion have determined an...
(Statement of Responsibility) by Lucas Rencker-Usui(Thesis) Thesis (B.A.) -- New College of Florid...