Previous literature has suggested that victimization is linked to low self-esteem and increases the symptoms of gaming disorder. However, little is known about the intra-individual processes, and the temporal dynamics of cyber-victimization, self-esteem, and gaming disorder symptoms. To address this gap, a three-year longitudinal study was performed using data collected at six different time points from 4206 Chinese adolescents (aged 12–17 years; 50.4% boys). Results of random intercept cross-lagged panel models (RI-CLPMs) indicated that at the within-person level, the fluctuation in self-esteem weakly predicted late cyber-victimization, and the fluctuation of cyber-victimization also weakly predicted late self-esteem. Additionally, the cur...
Technologically mediated contexts are social arenas in which adolescents can be both perpetrators an...
The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of th...
Video game playing behavior has serious consequences for adolescents on a personal, family, social, ...
Previous literature has suggested that victimization is linked to low self-esteem and increases the ...
Cyber victimization is a serious risk factor for the manifestation of depressive symptoms in adolesc...
The link between early initiation and problematic use has been observed for substance use disorders;...
The link between early initiation and problematic use has been observed for substance use disorders;...
Introduction: Cyber-victimization is highly prevalent among middle school students. Research has sho...
As an extension of traditional bullying, cyberbullying emerges with the increasing popularity of the...
INST: L_135The aim of present research was to investigate the relationship between self-esteem, copi...
INST: L_135The aim of present research was to investigate the relationship between self-esteem, copi...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
Background: Studies have shown that many Internet game players may have experienced Internet gaming ...
A Systematic Review and Meta-AnalysisAdolescence marks a sensitive developmental period in a young p...
The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of th...
Technologically mediated contexts are social arenas in which adolescents can be both perpetrators an...
The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of th...
Video game playing behavior has serious consequences for adolescents on a personal, family, social, ...
Previous literature has suggested that victimization is linked to low self-esteem and increases the ...
Cyber victimization is a serious risk factor for the manifestation of depressive symptoms in adolesc...
The link between early initiation and problematic use has been observed for substance use disorders;...
The link between early initiation and problematic use has been observed for substance use disorders;...
Introduction: Cyber-victimization is highly prevalent among middle school students. Research has sho...
As an extension of traditional bullying, cyberbullying emerges with the increasing popularity of the...
INST: L_135The aim of present research was to investigate the relationship between self-esteem, copi...
INST: L_135The aim of present research was to investigate the relationship between self-esteem, copi...
Background and Aims Problematic gaming behavior in adolescence is becoming a bigger societal problem...
Background: Studies have shown that many Internet game players may have experienced Internet gaming ...
A Systematic Review and Meta-AnalysisAdolescence marks a sensitive developmental period in a young p...
The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of th...
Technologically mediated contexts are social arenas in which adolescents can be both perpetrators an...
The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of th...
Video game playing behavior has serious consequences for adolescents on a personal, family, social, ...