Volumetric cloud generation and rendering algorithms are well-developed to meet the need for a realistic sky performance in animation or games. However, it is challenging to create a stylized or designed animation for volumetric clouds using physics-based generation and simulation methods in real-time. The problem raised by the research is the current volumetric cloud animation controlling methods are not art-directable. Making a piece of volumetric cloud move in a specific way can be difficult when using only a physics-based simulation method. The purpose of the study is to implement an animating method for volumetric clouds and with art-directable controllers. Using this method, a designer can easily control the cloud’s motion in a reliab...
Current techniques for creating clouds in games and other real-time applications produce static, hom...
The paper presents a simulation and rendering model of three dimensional covective cloud evolution. ...
We present an efficient method for creating large-scale animations of vertical developing cumulus-ty...
Volumetric cloud generation and rendering algorithms are well-developed to meet the need for a reali...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
Modeling and animating complex volumetric natural phenomena, such as clouds, is a difcult task. Most...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
In this paper, we present a physics-driven procedural method for the interactive animation of realis...
Clouds play an important role in enhancing the realism of outdoor scenes in computer graphics (CG). ...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
Clouds play an important role in computer game and simulator scenes, but both rendering of clouds an...
We present an efficient method for creating large-scale animations of vertical developing cumulus-ty...
Current techniques for creating clouds in games and other real-time applications produce static, hom...
The paper presents a simulation and rendering model of three dimensional covective cloud evolution. ...
We present an efficient method for creating large-scale animations of vertical developing cumulus-ty...
Volumetric cloud generation and rendering algorithms are well-developed to meet the need for a reali...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
Modeling and animating complex volumetric natural phenomena, such as clouds, is a difcult task. Most...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
In this paper, we present a physics-driven procedural method for the interactive animation of realis...
Clouds play an important role in enhancing the realism of outdoor scenes in computer graphics (CG). ...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
Clouds play an important role in computer game and simulator scenes, but both rendering of clouds an...
We present an efficient method for creating large-scale animations of vertical developing cumulus-ty...
Current techniques for creating clouds in games and other real-time applications produce static, hom...
The paper presents a simulation and rendering model of three dimensional covective cloud evolution. ...
We present an efficient method for creating large-scale animations of vertical developing cumulus-ty...