The digital age is changing the role of educators and pushing for a paradigm shift in the education system. By formalizing a learning framework that considers the perspectives of both teachers and students, taking into account their unique needs and diverse experiences, we aim to define and implement an open, content-agnostic, and extensible eTutoring platform to design and consume adaptive and gamified learning experiences. We present PolyGloT, a system able to help teachers to design and implement adaptive learning paths. We demonstrate through a concrete case study the use of a mixed narrative, that is a gamified learning path mixing lessons, quizzes and modelling exercises to learn concepts of the SysML-v2 modelling language
One of the challenges that many programming instructors face in classes is to deal with sometimes gr...
Personal Learning Environments have emerged as a complementary, even challenging, paradigm to Adapti...
This paper examines what current learning systems offer towards the idea of a multi- dimensional lea...
The digital age is changing the role of educators and pushing for a paradigm shift in the education ...
Gamification refers to the employment of gaming mechanisms for non-gaming purposes. Its aim is promo...
ABSTRACT Much of the content of modern day language didactics can accomplish a lot when it comes to ...
Conference of 5th Symposium on Conceptual Modeling Education and the 2nd International iStar Teachin...
One of the main challenges in Dutch education are students who may not be much interested in languag...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
This paper describes ongoing research concerning the effective development of gamified learning arr...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
One of the challenges that many programming instructors face in classes is to deal with sometimes gr...
Personal Learning Environments have emerged as a complementary, even challenging, paradigm to Adapti...
This paper examines what current learning systems offer towards the idea of a multi- dimensional lea...
The digital age is changing the role of educators and pushing for a paradigm shift in the education ...
Gamification refers to the employment of gaming mechanisms for non-gaming purposes. Its aim is promo...
ABSTRACT Much of the content of modern day language didactics can accomplish a lot when it comes to ...
Conference of 5th Symposium on Conceptual Modeling Education and the 2nd International iStar Teachin...
One of the main challenges in Dutch education are students who may not be much interested in languag...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
This paper describes ongoing research concerning the effective development of gamified learning arr...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
One of the challenges that many programming instructors face in classes is to deal with sometimes gr...
Personal Learning Environments have emerged as a complementary, even challenging, paradigm to Adapti...
This paper examines what current learning systems offer towards the idea of a multi- dimensional lea...