International audienceOur work addresses the development of a Serious Game for the diagnostic and learning of persons with cognitive disabilities. In reality, many studies have shown that young people, especially children, are attracted towards computer games. Often, they play these games with great interest and attention. Thus, the idea of using serious games to provide education is attractive for most of them. This work is situated in the context of Project CLES. This project, in collaboration with many research laboratories, aims at developing an Adaptive Serious Game to treat a variety of cognitive handicaps. In this context, this article presents a system that generates learning scenarios keeping into account the user’s profile and the...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
This paper presents an alternative approach for the diagnosis of learning difficulties in children. ...
Early detection and repeated learning training of children with intellectual disabilities are import...
International audienceThis work addresses issues relevant to the project CLES (Cognitive and Linguis...
International audienceSerious games are often used in education as they provide an excellent opportu...
When working with youngsters with intellectual disabilities, it is often a challenge to teach them ‘...
Video games that are used as teaching tools are called serious games. However, there is an important...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
Cerebral Visual Impairment (CVI) is a disability that entails a visual deficit, due to a brain damag...
Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral p...
In this paper some experiences are described, from requirements gathering to design and implementati...
This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. T...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
AbstractThis study examined the usability of an educational computer game that was developed to assi...
Spe-Ler (which is an acronym for the Dutch 'Spelend Leren' (Learn while playing)) creates a gaming e...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
This paper presents an alternative approach for the diagnosis of learning difficulties in children. ...
Early detection and repeated learning training of children with intellectual disabilities are import...
International audienceThis work addresses issues relevant to the project CLES (Cognitive and Linguis...
International audienceSerious games are often used in education as they provide an excellent opportu...
When working with youngsters with intellectual disabilities, it is often a challenge to teach them ‘...
Video games that are used as teaching tools are called serious games. However, there is an important...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
Cerebral Visual Impairment (CVI) is a disability that entails a visual deficit, due to a brain damag...
Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral p...
In this paper some experiences are described, from requirements gathering to design and implementati...
This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. T...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
AbstractThis study examined the usability of an educational computer game that was developed to assi...
Spe-Ler (which is an acronym for the Dutch 'Spelend Leren' (Learn while playing)) creates a gaming e...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
This paper presents an alternative approach for the diagnosis of learning difficulties in children. ...
Early detection and repeated learning training of children with intellectual disabilities are import...