International audienceFigure 1: The bottom row shows the virtual face animated by retargeting expressions from the source face (top row). Abstract We present a method for transferring facial animation in real-time. The source animation may be an existing 3D animation or 2D data providing by a video tracker or a motion capture system. Based on two sets of feature points manually selected on the source and target faces (the only manual work required), a RBF network is trained and provides a geometric transformation between the two faces. At each frame, the RBF transformation is applied on the new feature points positions of the source face, resulting in new positions for target feature points according with the expression of the source face a...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This paper presents an efficient method to construct optimal facial animation blendshapes from given...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...
International audienceFigure 1: The bottom row shows the virtual face animated by retargeting expres...
Figure 1: The bottom row shows the virtual face animated by retargeting expressions from the source ...
Abstract. Preparing a facial mesh to be animated requires a labori-ous manual rigging process. The r...
This paper presents a hybrid method for synthesizing natural animation of facial expression with dat...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
Figure 1: Our live facial reenactment technique tracks the expression of a source actor and transfer...
One of the most difficult computer graphic challenges is creating digital characters that are indist...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
In this paper we demonstrate our framework of facial motion retargeting. We define pairs of source a...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This paper presents an efficient method to construct optimal facial animation blendshapes from given...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...
International audienceFigure 1: The bottom row shows the virtual face animated by retargeting expres...
Figure 1: The bottom row shows the virtual face animated by retargeting expressions from the source ...
Abstract. Preparing a facial mesh to be animated requires a labori-ous manual rigging process. The r...
This paper presents a hybrid method for synthesizing natural animation of facial expression with dat...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
Figure 1: Our live facial reenactment technique tracks the expression of a source actor and transfer...
One of the most difficult computer graphic challenges is creating digital characters that are indist...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks...
In this paper we demonstrate our framework of facial motion retargeting. We define pairs of source a...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This paper presents a framework for performance-based animation and retargeting of high-resolution f...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
This paper presents an efficient method to construct optimal facial animation blendshapes from given...
Figure 1: Our system transfers high-fidelity facial animation data from a source facial model to a t...