(ATIEF A)National audienceGamification is increasingly used to address the lack of learner motivation. However, gamification systems generally do not consider learner's preferences for game mechanics. This paper presents a model to adapt the gamification features to the learners according to their player profile. An evaluation of this model shows that adapted game features increase learner engagement, while counter-adapted game features decrease their motivation.La ludification est une approche de plus en plus utilisée pour répondre au manque de motivation des apprenants. Cependant, chacun a des sensibilités différentes aux mécaniques de jeu, et cela n'est généralement pas pris en compte. Cet article présente un modèle pour adapter les fonc...
The aim of this study is to demonstrate the impact of the gamification of learning on the motivation...
(Scimago Q1, ATIEF A+)International audienceIn spite of their effectiveness, learning environments o...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Gamification is increasingly used to address the lack of learner motivation. However, gamification s...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
Gamification of learning environments is becoming a widely used approach to address the lack of lear...
International audienceMany learning environments are quickly deserted by the learners, even if they ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Gamification, the use of game elements in non game contexts, is becoming widely used in the educatio...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
International audienceGamification is widely used to increase learner motivation when using a learni...
The purpose of this research is to examine existing gamification practices and assess their impact o...
International audienceMany learning environments are deserted by the learners, even if they are effe...
International audienceGamification, defined as the use of game elements in non game situations, is a...
International audienceThis study investigates the effect of a generic ludic environment on learners’...
The aim of this study is to demonstrate the impact of the gamification of learning on the motivation...
(Scimago Q1, ATIEF A+)International audienceIn spite of their effectiveness, learning environments o...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
Gamification is increasingly used to address the lack of learner motivation. However, gamification s...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
Gamification of learning environments is becoming a widely used approach to address the lack of lear...
International audienceMany learning environments are quickly deserted by the learners, even if they ...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
Gamification, the use of game elements in non game contexts, is becoming widely used in the educatio...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
International audienceGamification is widely used to increase learner motivation when using a learni...
The purpose of this research is to examine existing gamification practices and assess their impact o...
International audienceMany learning environments are deserted by the learners, even if they are effe...
International audienceGamification, defined as the use of game elements in non game situations, is a...
International audienceThis study investigates the effect of a generic ludic environment on learners’...
The aim of this study is to demonstrate the impact of the gamification of learning on the motivation...
(Scimago Q1, ATIEF A+)International audienceIn spite of their effectiveness, learning environments o...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...