When you display a 3D object on a computer screen, we transform this 3D scene into a 2D image, which is a set of organized colored pixels. We call Rendering all the process that aims at finding the correct color to give those pixels. This is done by integrating all the light rays coming for every directions that the object's surface reflects back to the pixel, the whole being ponderated by a visibility function. Unfortunately, a computer can not compute an integrand. We therefore have two possibilities to solve this issue: We find an analytical expression to remove the integrand (statistic based strategy). Numerically approximate the equation by taking random samples in the integration domain and approximating the integrand value using Mont...
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer gra...
Simulating the behavior of light to produce realistic images involves evaluation of difficult integr...
Realistic images can be rendered by simulating light transport with Monte Carlo techniques. The poss...
When you display a 3D object on a computer screen, we transform this 3D scene into a 2D image, which...
Sampling is a key step in rendering pipeline. It allows the integration of light arriving to a point...
L’échantillonnage est une étape clé dans le rendu graphique. Il permet d’intégrer la lumière arrivan...
Monte Carlo integration is often used for antialiasing in rendering processes. Due to low sampling ...
This dissertation introduces a theoretical framework to study different sampling patterns in the sph...
In computer graphics (especially in offline rendering), the current state of the art rendering techn...
We present novel samplers and algorithms for Monte Carlo rendering. The adaptive image-plane sampl...
The numerical calculation of integrals is central to many computer graphics algorithms such as Monte...
Modern physically based rendering techniques critically depend on approximating integrals of high di...
Le rendu de Monte-Carlo par lancer de rayons est connu depuis longtemps pour être une classe d’algor...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
International audienceRecent work has shown that distributing Monte Carlo errors as a blue noise in ...
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer gra...
Simulating the behavior of light to produce realistic images involves evaluation of difficult integr...
Realistic images can be rendered by simulating light transport with Monte Carlo techniques. The poss...
When you display a 3D object on a computer screen, we transform this 3D scene into a 2D image, which...
Sampling is a key step in rendering pipeline. It allows the integration of light arriving to a point...
L’échantillonnage est une étape clé dans le rendu graphique. Il permet d’intégrer la lumière arrivan...
Monte Carlo integration is often used for antialiasing in rendering processes. Due to low sampling ...
This dissertation introduces a theoretical framework to study different sampling patterns in the sph...
In computer graphics (especially in offline rendering), the current state of the art rendering techn...
We present novel samplers and algorithms for Monte Carlo rendering. The adaptive image-plane sampl...
The numerical calculation of integrals is central to many computer graphics algorithms such as Monte...
Modern physically based rendering techniques critically depend on approximating integrals of high di...
Le rendu de Monte-Carlo par lancer de rayons est connu depuis longtemps pour être une classe d’algor...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
International audienceRecent work has shown that distributing Monte Carlo errors as a blue noise in ...
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer gra...
Simulating the behavior of light to produce realistic images involves evaluation of difficult integr...
Realistic images can be rendered by simulating light transport with Monte Carlo techniques. The poss...