International audienceThis research focuses on the understanding of a team creative process (or co-creative process) by adding design and management inputs to the marketing approach. It proposes and empirically tests a co-creative process based on the three stages of the design thinking method: (1) need definition, (2) idea generation, and (3) solution prototyping. This model also includes the influence of individual variables –empathy, domain-relevant familiarity, and task involvement –at different stages of the co-creative process. The results validate the mediating role of idea generation between need definition and solution prototyping and the influence of the selected individual variables. The predictive validity of the co-creative pro...
The creative performance capability within organizations depends on a comprehensive set of influenci...
This thesis utilizes Design Thinking, a model used in practice to trigger creative processes, to con...
Purpose: The purpose of this paper is to investigate asymmetric effects of team cohesion and team me...
International audienceThis research focuses on the understanding of a team creative process (or co-c...
International audienceThis research focuses on the understanding of a team creative process (or co-c...
This thesis explores co-design as a methodology for innovation processes involving non-professionals...
Empirical data on design processes were obtained from a set of protocol studies of nine experienced ...
Companies need to secure strong methods of new product development in a rapidly changing competitive...
Empirical data on design processes were obtained from a set of protocol studies of nine experienced ...
Many design projects in industry require close collaboration between different actors in companies. ...
This paper reports on a series of studies that attempt to unpick the factors that contribute to succ...
This paper sets out to provide insight into the current debate on art, science, and the need for rig...
2013-11-19In both design education and industry it is often assumed that collaboration encourages cr...
International audienceOrganizations increasingly rely on technology-supported teams to solve problem...
The creative performance capability within organizations depends on a comprehensive set of influenci...
This thesis utilizes Design Thinking, a model used in practice to trigger creative processes, to con...
Purpose: The purpose of this paper is to investigate asymmetric effects of team cohesion and team me...
International audienceThis research focuses on the understanding of a team creative process (or co-c...
International audienceThis research focuses on the understanding of a team creative process (or co-c...
This thesis explores co-design as a methodology for innovation processes involving non-professionals...
Empirical data on design processes were obtained from a set of protocol studies of nine experienced ...
Companies need to secure strong methods of new product development in a rapidly changing competitive...
Empirical data on design processes were obtained from a set of protocol studies of nine experienced ...
Many design projects in industry require close collaboration between different actors in companies. ...
This paper reports on a series of studies that attempt to unpick the factors that contribute to succ...
This paper sets out to provide insight into the current debate on art, science, and the need for rig...
2013-11-19In both design education and industry it is often assumed that collaboration encourages cr...
International audienceOrganizations increasingly rely on technology-supported teams to solve problem...
The creative performance capability within organizations depends on a comprehensive set of influenci...
This thesis utilizes Design Thinking, a model used in practice to trigger creative processes, to con...
Purpose: The purpose of this paper is to investigate asymmetric effects of team cohesion and team me...