International audienceThis paper explores the introduction of mobile technologies in a particular serious games subset called learning games. We focus on two main purposes where mobility turns out to be useful: situated learning and collaborative learning. The article outlines the opportunities and the remaining challenges for these learning situations. Some important issues are highlighted for immerging learners in real context. We also propose some scenarios to illustrate the benefits of mobile devices in classroom situations
The focus of research in mobile learning has shifted from “anytime anywhere” delivery of educational...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
In recent years, mobile devices have become ubiquitous across our everyday lives and are seeping int...
International audienceThis paper explores the introduction of mobile technologies in a particular se...
able to accommodate activity’s formal purposes as a critical factor when designing for ‘location-bas...
The paper discusses how Location-Based Mobile Games can successfully support informal educational ac...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Education is being revolutionized by the introduction, of mobile technologies in the teaching and le...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
The advancement of mobile technology has influenced teaching and learning at various educational lev...
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
Location based games (LBGs) provide an opportunity to look at how new technologies can support a rec...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
The research presented in this thesis investigates the design challenges associated with the develop...
The focus of research in mobile learning has shifted from “anytime anywhere” delivery of educational...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
In recent years, mobile devices have become ubiquitous across our everyday lives and are seeping int...
International audienceThis paper explores the introduction of mobile technologies in a particular se...
able to accommodate activity’s formal purposes as a critical factor when designing for ‘location-bas...
The paper discusses how Location-Based Mobile Games can successfully support informal educational ac...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Education is being revolutionized by the introduction, of mobile technologies in the teaching and le...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
The advancement of mobile technology has influenced teaching and learning at various educational lev...
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile...
[EN] The paper discusses how Location Based Mobile Games can successfully support informal education...
Location based games (LBGs) provide an opportunity to look at how new technologies can support a rec...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
The research presented in this thesis investigates the design challenges associated with the develop...
The focus of research in mobile learning has shifted from “anytime anywhere” delivery of educational...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
In recent years, mobile devices have become ubiquitous across our everyday lives and are seeping int...