International audienceWe present Linear Efficient Antialiased Displacement and Reflectance (LEADR) mapping, a reflectance filtering technique for displacement mapped surfaces. Similarly to LEAN mapping, it employs two mipmapped texture maps, which store the first two moments of the displacement gradients. During rendering, the projection of this data over a pixel is used to compute a noncentered anisotropic Beckmann distribution using only simple, linear filtering operations. The distribution is then injected in a new, physically based, rough surface microfacet BRDF model, that includes masking and shadowing effects for both diffuse and specular reflection under directional, point, and environment lighting. Furthermore, our method is compat...
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
An effective method to render realistic metallic surface in realtime application is proposed. The pr...
Abstract Studies on inverse rendering have shown that the bidirectional reflection distribution func...
International audienceWe present Linear Efficient Antialiased Displacement and Reflectance (LEADR) m...
The reflectance of a surface depends upon the resolution at which it is imaged. In this work, we pro...
Abstract. A separable decomposition of bidirectional reflectance distributions(BRDFs) is used to imp...
One of the key ingredients of any physically based rendering system is a detailed specification char...
Abstract—Applying non-linear transfer functions and look-up tables to procedural functions (such as ...
Physically-based reflectance models typically represent light scattering as a function of surface ge...
This paper presents a technique for estimating the spatially-varying reflectance properties of a sur...
Creating realistic renderings in computer graphics depends on having knowledge of the reflectance pr...
Image analysis and image synthesis are the goals of computer vision and computer graphics, respectiv...
International audienceOne of the most important criticisms that can be made concerning synthesized i...
We consider the problem of recovering 3D surface displacements using both shading and multi-view ste...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based ...
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
An effective method to render realistic metallic surface in realtime application is proposed. The pr...
Abstract Studies on inverse rendering have shown that the bidirectional reflection distribution func...
International audienceWe present Linear Efficient Antialiased Displacement and Reflectance (LEADR) m...
The reflectance of a surface depends upon the resolution at which it is imaged. In this work, we pro...
Abstract. A separable decomposition of bidirectional reflectance distributions(BRDFs) is used to imp...
One of the key ingredients of any physically based rendering system is a detailed specification char...
Abstract—Applying non-linear transfer functions and look-up tables to procedural functions (such as ...
Physically-based reflectance models typically represent light scattering as a function of surface ge...
This paper presents a technique for estimating the spatially-varying reflectance properties of a sur...
Creating realistic renderings in computer graphics depends on having knowledge of the reflectance pr...
Image analysis and image synthesis are the goals of computer vision and computer graphics, respectiv...
International audienceOne of the most important criticisms that can be made concerning synthesized i...
We consider the problem of recovering 3D surface displacements using both shading and multi-view ste...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based ...
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
An effective method to render realistic metallic surface in realtime application is proposed. The pr...
Abstract Studies on inverse rendering have shown that the bidirectional reflection distribution func...