We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the core of our model lies a neural parametric representation that disentangles identity and expressions in disjoint latent spaces. To this end, we capture a person's identity in a canonical space as a signed distance field (SDF), and model facial expressions with a neural deformation field. In addition, our representation achieves high-fidelity local detail by introducing an ensemble of local fields centered around facial anchor points. To facilitate generalization, we train our model on a newly-captured dataset of over 3700 head scans from 203 different identities using a custom high-end 3D scanning setup. Our dataset significantly exceeds com...
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into acc...
In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) ...
High-fidelity human 3D models can now be learned directly from videos, typically by combining a temp...
It has been more than 20 year since the introduction of 3D morphable models (3DMM) in the computer v...
This thesis introduces an efficient and robust approach for 3D reconstruction of complete head model...
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of faci...
Nowadays, 3D reconstruction from images has played an important role in computer vision with many im...
This work introduces a new technique for 3D point clouds generation using a neural modeling system t...
In this paper, we present our framework for neural face/head reenactment whose goal is to transfer t...
Reconstructing personalized animatable head avatars has significant implications in the fields of AR...
Analysis of the full human head in the context of computer vision has been an ongoing research area ...
Obtaining personalized 3D animatable avatars from a monocular camera has several real world applicat...
Trabajo presentado en la International Conference on Computer Vision (ICCV), celebrada de forma virt...
Today, 3D human head models are widely used in fields such as computer vision, entertainment, healt...
We present an approach for the reconstruction of textured 3D meshes of human heads from one or few v...
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into acc...
In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) ...
High-fidelity human 3D models can now be learned directly from videos, typically by combining a temp...
It has been more than 20 year since the introduction of 3D morphable models (3DMM) in the computer v...
This thesis introduces an efficient and robust approach for 3D reconstruction of complete head model...
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of faci...
Nowadays, 3D reconstruction from images has played an important role in computer vision with many im...
This work introduces a new technique for 3D point clouds generation using a neural modeling system t...
In this paper, we present our framework for neural face/head reenactment whose goal is to transfer t...
Reconstructing personalized animatable head avatars has significant implications in the fields of AR...
Analysis of the full human head in the context of computer vision has been an ongoing research area ...
Obtaining personalized 3D animatable avatars from a monocular camera has several real world applicat...
Trabajo presentado en la International Conference on Computer Vision (ICCV), celebrada de forma virt...
Today, 3D human head models are widely used in fields such as computer vision, entertainment, healt...
We present an approach for the reconstruction of textured 3D meshes of human heads from one or few v...
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into acc...
In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) ...
High-fidelity human 3D models can now be learned directly from videos, typically by combining a temp...