Video games are a medium uniquely immersed in time. While the topic of time and games has been broached by many in the field of game studies, its centrality to both how games function and the experience of playing games remains underexamined. Reading games as literary texts, this holistic study uses queer and social theories to survey the myriad of ways games play with time. I argue games are time machines, each idiosyncratically allows players to experience time differently from traditional linear time. Beyond games with literal time machines, this dissertation examines games which structure themselves around labyrinthine and existential loops. It also considers real-time, or games competitively organized around time and those which change...
Previous literature has suggested that, when given change of state events in a visual world paradigm...
In this thesis I explore the subject of cooperative labour and its potential broad adoption within t...
Words on a page are insufficient vehicles for complex ideas. When images and words appear together o...
Much of the existing research on gaming suggests that women are often excluded from or discriminated...
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros....
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros....
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
This research strives to characterize the means by which video game players experience and understan...
Thesis (M.A.) University of Alaska Fairbanks, 2012This study addresses the doing, of friendship, the...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
This thesis covers the history of 30 very important game people (in alphabetical order): David Arnes...
Procedural Rhetoric and Language: How the Orwell Videogames Series Emphasizes the Importance of Cont...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
This research strives to characterize the means by which video game players experience and understan...
Previous literature has suggested that, when given change of state events in a visual world paradigm...
In this thesis I explore the subject of cooperative labour and its potential broad adoption within t...
Words on a page are insufficient vehicles for complex ideas. When images and words appear together o...
Much of the existing research on gaming suggests that women are often excluded from or discriminated...
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros....
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros....
Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a...
This research strives to characterize the means by which video game players experience and understan...
Thesis (M.A.) University of Alaska Fairbanks, 2012This study addresses the doing, of friendship, the...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
This thesis covers the history of 30 very important game people (in alphabetical order): David Arnes...
Procedural Rhetoric and Language: How the Orwell Videogames Series Emphasizes the Importance of Cont...
This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After rev...
This research strives to characterize the means by which video game players experience and understan...
Previous literature has suggested that, when given change of state events in a visual world paradigm...
In this thesis I explore the subject of cooperative labour and its potential broad adoption within t...
Words on a page are insufficient vehicles for complex ideas. When images and words appear together o...