This issue concludes the third year of publishing of the International Journal of Serious Games. I am thankful to the associate editors and to the reviewers, who have believed in the project and that have made it possible, with their daily work, with no external funding
Today the use of digital technology available to inform, train and educate is ubiquitous, with every...
As games technologies have become more and more widely available, the ability of games to engage use...
The number of scientific publications about serious games has exponentially increased, often surpass...
I am pleased to conclude, with this fourth issue, the first year of IJSG publications.It has been an...
The second issue of the second volume of IJSG presents papers covering a variety of serious games R&...
I am proud to conclude also the fourth year of the International Journal of Serious Games with a new...
I am pleased to introduce the first issue of the second year of the IJSG presenting the special issu...
I am pleased to conclude, with this fourth issue, the first year of IJSG publications. It has been a...
This first issue represents the beginning of a new period that is even more challenging. The time of...
A couple of months ago, we were in Rome for the fourth edition of the Game and Learning Alliance – G...
Before introducing the new IJSG issue, the first one of the fourth year, I am proud to announce also...
In less than three months from now, a lot of us will be in Rome for the fourth edition of the Game a...
The present IJSG issue hosts a guest section dedicated to selected papers on accessibility and serio...
The present IJSG issue hosts a guest section dedicated to selected papers from the Games and Learnin...
I am pleased to introduce the first issue of the second year of the IJSG presenting the special issu...
Today the use of digital technology available to inform, train and educate is ubiquitous, with every...
As games technologies have become more and more widely available, the ability of games to engage use...
The number of scientific publications about serious games has exponentially increased, often surpass...
I am pleased to conclude, with this fourth issue, the first year of IJSG publications.It has been an...
The second issue of the second volume of IJSG presents papers covering a variety of serious games R&...
I am proud to conclude also the fourth year of the International Journal of Serious Games with a new...
I am pleased to introduce the first issue of the second year of the IJSG presenting the special issu...
I am pleased to conclude, with this fourth issue, the first year of IJSG publications. It has been a...
This first issue represents the beginning of a new period that is even more challenging. The time of...
A couple of months ago, we were in Rome for the fourth edition of the Game and Learning Alliance – G...
Before introducing the new IJSG issue, the first one of the fourth year, I am proud to announce also...
In less than three months from now, a lot of us will be in Rome for the fourth edition of the Game a...
The present IJSG issue hosts a guest section dedicated to selected papers on accessibility and serio...
The present IJSG issue hosts a guest section dedicated to selected papers from the Games and Learnin...
I am pleased to introduce the first issue of the second year of the IJSG presenting the special issu...
Today the use of digital technology available to inform, train and educate is ubiquitous, with every...
As games technologies have become more and more widely available, the ability of games to engage use...
The number of scientific publications about serious games has exponentially increased, often surpass...