Documentary filmmakers are gradually embracing immersive media to create novel Virtual Reality Nonfiction (VRNF) content. Over the past twenty years initial experimentation in this new medium has brought forward numerous linearly structured 360° documentaries that maintain a close link to traditional documentary modes. More recently, we have observed a shift from the relatively passive 360° cinema towards more open-world, non-linear, game-like interactive experiences that challenge traditional definitions of the documentary genre. Volumetric world-building techniques provide nonfiction creators with additional tools that afford ‘viewer-users’ spatial and interactive agency, leading to a heightened autopoietic realisation of the storyworld. ...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
The increasing availability and affordability of virtual reality (VR) headsets and sensory tech for ...
Documentary filmmakers are gradually embracing immersive media to create novel Virtual Reality Nonfi...
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for cons...
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for cons...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for cons...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Surveying the contemporary nonfiction work being developed within the framework of VR, an opposition...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
Finding a clear-cut boundary delimiting fiction from documentary has always been a controversial, da...
This presentation introduces an ongoing PhD research about the application of immersive digital narr...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virt...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
The increasing availability and affordability of virtual reality (VR) headsets and sensory tech for ...
Documentary filmmakers are gradually embracing immersive media to create novel Virtual Reality Nonfi...
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for cons...
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for cons...
© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. This article responds to the...
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for cons...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Surveying the contemporary nonfiction work being developed within the framework of VR, an opposition...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
Finding a clear-cut boundary delimiting fiction from documentary has always been a controversial, da...
This presentation introduces an ongoing PhD research about the application of immersive digital narr...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virt...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
The increasing availability and affordability of virtual reality (VR) headsets and sensory tech for ...