The phenomenon of high intensity playing online games can be felt by anyone, especially students. This can make an impact on students' learning achievements because students are unable to control themselves in playing games so that it can have an impact on students' learning motivation. The aims of this study are: 1) To determine the relationship between self-control and learning motivation. 2) To find out the relationship between the intensity of playing online games with learning motivation. 3) To determine the relationship between self control and the intensity of playing online games with learning motivation. The sample in this study were students from SMP Xaverius 7 Palembang, totaling 75 students. The sample technique used is Purposiv...
The problem in this study is that there are students at SMP Negeri 3 Air Gegas whose learning motiva...
The purpose of this study was to determine the effect of using gadgets (online game addiction) and e...
In an era that is completely online like today, many things can be done online, one of which is play...
This research aims to know the relationship between self control with intensity of playing online ga...
The low student achievement is indicated because it is influenced by the level of game online and st...
The internet offers easy to use for everyone who uses it, where one of them is playing online games....
Online games have become one of today's entertainment that is much loved by children, teenagers and ...
This research aims to know the relationship between self control with intensity of playing online ga...
Background: The development of internet technology, including in Indonesia, is very rapid. One of th...
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of P...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
The use of online games occurs a lot among college students. Among various factors, self-regulation ...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
Formulation of the problem in this research was how big the influence of intensity playing online ga...
This research aims to determine the relationship between emotional intelligence and the intensity of...
The problem in this study is that there are students at SMP Negeri 3 Air Gegas whose learning motiva...
The purpose of this study was to determine the effect of using gadgets (online game addiction) and e...
In an era that is completely online like today, many things can be done online, one of which is play...
This research aims to know the relationship between self control with intensity of playing online ga...
The low student achievement is indicated because it is influenced by the level of game online and st...
The internet offers easy to use for everyone who uses it, where one of them is playing online games....
Online games have become one of today's entertainment that is much loved by children, teenagers and ...
This research aims to know the relationship between self control with intensity of playing online ga...
Background: The development of internet technology, including in Indonesia, is very rapid. One of th...
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of P...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
The use of online games occurs a lot among college students. Among various factors, self-regulation ...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
Formulation of the problem in this research was how big the influence of intensity playing online ga...
This research aims to determine the relationship between emotional intelligence and the intensity of...
The problem in this study is that there are students at SMP Negeri 3 Air Gegas whose learning motiva...
The purpose of this study was to determine the effect of using gadgets (online game addiction) and e...
In an era that is completely online like today, many things can be done online, one of which is play...