Driven by the growing popularity of serious games and their great potential for teaching and learning, the use of game-based learning (GBL) is gaining importance in and out of schools and is linked to high expectations in terms of motivation and learning success. There are numerous digital and analog serious games offered by a wide range of providers with respect to economics, particularly to promote financial literacy. However, there is little empirical knowledge about the effective use of the assumed potential of serious games in economics education. Against this background, the aims of the present chapter are (a) the presentation of a newly developed serious game to promote financial literacy, (b) its theoretical background, and (c) a de...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
In this chapter, we review the various ways games are used in financial education. We start by discu...
Given recent societal and economic trends, financial literacy (i.e. the ability to reasonably deal w...
This study is a quantitative look at the feasibility of using financial board game as an education a...
This paper investigates the application of a modified version of the board game of Monopoly to explo...
This paper presents an empirical case study on applying game-based learning in an undergraduate fina...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
A specific feature of the modern educational services market is a high degree of global competition....
Financial issues have been the source of divorce, psychological diseases, and unhappiness in the pas...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
In this chapter, we review the various ways games are used in financial education. We start by discu...
Given recent societal and economic trends, financial literacy (i.e. the ability to reasonably deal w...
This study is a quantitative look at the feasibility of using financial board game as an education a...
This paper investigates the application of a modified version of the board game of Monopoly to explo...
This paper presents an empirical case study on applying game-based learning in an undergraduate fina...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
A specific feature of the modern educational services market is a high degree of global competition....
Financial issues have been the source of divorce, psychological diseases, and unhappiness in the pas...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...