Purpose: This research aims to analyze the influence of flow antecedents, which can elicit brand attitudes and purchase intentions. Method: By design, this research is included in causal research, which aims to examine causal relationships between variables. The scale used is an interval of 7 points. The target population is active mobile legends: Bang-bang players who play at least two games daily. The player must have purchased at least two items in the last six months and be 17 years old. Purchase decisions must be made with the player's considerations. The number of samples collected was 300 respondents. The sampling technique used is non-probability sampling with a purposive sampling method. The analysis technique used is s...
The rise of mobile games during the COVID-19 pandemic era was evident, especially in Asia. One of th...
The purpose of this research is to analyze the influence of perceived value that consists of playful...
The current study seeks to investigate the effects of in-app game purchases, device screen size, and...
Purpose: This research aims to analyze the influence of flow antecedents, which can elicit bran...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
Meningkatnya jumlah pengguna teknologi seperti smartphone mengakibatkan banyak developer dari perus...
Purpose: This paper aims to explain the effect of flow, game repetition and brand familiarity on pla...
Purpose: Based on flow theory, the purpose of this paper is to explain why the use of mobile adverga...
Concerning Indonesia�s rapid growth of mobile internet usage and also a growing mobile game m...
Concerning Indonesia�s rapid growth of mobile internet usage and also a growing mobile game m...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
This paper seeks to explain the effect of flow, game repetition, and brand familiarity on players ...
The rise of mobile games during the COVID-19 pandemic era was evident, especially in Asia. One of th...
The purpose of this research is to analyze the influence of perceived value that consists of playful...
The current study seeks to investigate the effects of in-app game purchases, device screen size, and...
Purpose: This research aims to analyze the influence of flow antecedents, which can elicit bran...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
Meningkatnya jumlah pengguna teknologi seperti smartphone mengakibatkan banyak developer dari perus...
Purpose: This paper aims to explain the effect of flow, game repetition and brand familiarity on pla...
Purpose: Based on flow theory, the purpose of this paper is to explain why the use of mobile adverga...
Concerning Indonesia�s rapid growth of mobile internet usage and also a growing mobile game m...
Concerning Indonesia�s rapid growth of mobile internet usage and also a growing mobile game m...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
This paper seeks to explain the effect of flow, game repetition, and brand familiarity on players ...
The rise of mobile games during the COVID-19 pandemic era was evident, especially in Asia. One of th...
The purpose of this research is to analyze the influence of perceived value that consists of playful...
The current study seeks to investigate the effects of in-app game purchases, device screen size, and...