Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in order to achieve goals; it consists of three cognitive components: working memory, inhibition, and task switching. EF can be improved with training and life experience. However, current training programs are expensive and highly specialized; it is unclear whether existing commercial products, such as video games, can be used to improve EF in a more cost-effective manner. As such, this study investigates whether playing commercially available video games can improve EF. To this end, participants with limited video game experience will be recruited and divided into two groups. Group 1 will play a game that primarily relies on a single componen...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
There is a demand for ways to enhance cognitive flexibility, as it can be a limiting factor for perf...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in...
There is mixed evidence regarding whether video games affect executive function. The inconsistent re...
Interactive media plays a central role in children's lives, however limited research has examined th...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
Previous evidence points to a causal link between playing action video games and enhanced cognition ...
Background: Previous evidence points to a causal link between playing action video games and enhance...
There is accumulating evidence that playing games leads to a range of cognitive and perceptual advan...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common mental disorde...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
There has been considerable interest in the last decade on action video games’ effects on human perc...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
There is a demand for ways to enhance cognitive flexibility, as it can be a limiting factor for perf...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
Executive Function (EF) is a set of cognitive processes that regulate thoughts/actions/behaviours in...
There is mixed evidence regarding whether video games affect executive function. The inconsistent re...
Interactive media plays a central role in children's lives, however limited research has examined th...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
Previous evidence points to a causal link between playing action video games and enhanced cognition ...
Background: Previous evidence points to a causal link between playing action video games and enhance...
There is accumulating evidence that playing games leads to a range of cognitive and perceptual advan...
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, ...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common mental disorde...
Executive functions (EFs) training interventions aimed at ADHD-symptom reduction have yielded mixed ...
There has been considerable interest in the last decade on action video games’ effects on human perc...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
There is a demand for ways to enhance cognitive flexibility, as it can be a limiting factor for perf...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...