Utilizing data from semi-structured interviews (n=20), this paper explores the educational function of internationally popular, blockbuster videogames, including the ways in which players identify and operationalize these learning experiences. It proposes a framework through which different learning experiences in mainstream, culturally significant games can be categorized, utilizing dialogic learning approaches - drawn from Alexander’s (2020) application of Bakhtin (2002) - to position players in constant dialogue with the games that they play: a co-constructive pedagogy of videogames. We find that, in the context of popular videogames, implicit learning is relevant, present, and valuable alongside than explicit alternatives. Our contribut...
This exploratory qualitative study examines the language use of a group of adult English language le...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
This paper explores the relationship between digital games and learning along the continuum from for...
It has been suggested that digital games can be powerful learning environments that encourage active...
Dialogic learning has a substantial overlap with the characteristics of multi-player game-based lear...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This article explores how playing and co-creating games in higher education contexts contributes to ...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
In this paper we reflect on the relationship of games, cognitive development and educational process...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
This article reviews a range of literature of computer games and learning theories and attempts to e...
This exploratory qualitative study examines the language use of a group of adult English language le...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
This paper explores the relationship between digital games and learning along the continuum from for...
It has been suggested that digital games can be powerful learning environments that encourage active...
Dialogic learning has a substantial overlap with the characteristics of multi-player game-based lear...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
Digital games are becoming increasingly popular with the latest generation of consoles bringing game...
This article explores how playing and co-creating games in higher education contexts contributes to ...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
In this paper we reflect on the relationship of games, cognitive development and educational process...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
This article reviews a range of literature of computer games and learning theories and attempts to e...
This exploratory qualitative study examines the language use of a group of adult English language le...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...