The importance of entrepreneurship education from elementary school through college is now recognized as an important aspect of children’s education. At the level of basic education, the development of entrepreneurial activities using Information and Communication Technologies, specifically three-dimensional virtual worlds, is seen as an area with potential for exploration. The research presented herein is a model that allows the development of entrepreneurial activities in virtual worlds with children attending primary education. This model allows the preparation, monitoring and development of entrepreneurship education activities in virtual worlds, including safe interaction in virtual worlds between the children and the community. For...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
In this study, an implementation of an education programme was designed by using Virtual Reality tec...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
In this article, we present an exploratory study on the use of 3-D virtual worlds in entrepreneurshi...
Abstract Education and entrepreneurship is the backbone of economy of any country. Education with e...
Virtual worlds, computer-based simulated environment in which users interact via avatars, have becom...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
This paper presents case studies of an elementary school class and a graduate college course designe...
The aim of this chapter is to present a new approach to entrepreneurship education through close sy...
The aim of this research was to develop interactive learning media by using web- enhanced and virtua...
This is and electronic version of the paper presented at the Workshop on Methods and Cases in Comput...
This chapter considers the pedagogic requirements of entrepreneurial education within one specific c...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Exchange of knowledge and ideas, building up a social network and gaining the specific expertise are...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
In this study, an implementation of an education programme was designed by using Virtual Reality tec...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
In this article, we present an exploratory study on the use of 3-D virtual worlds in entrepreneurshi...
Abstract Education and entrepreneurship is the backbone of economy of any country. Education with e...
Virtual worlds, computer-based simulated environment in which users interact via avatars, have becom...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
This paper presents case studies of an elementary school class and a graduate college course designe...
The aim of this chapter is to present a new approach to entrepreneurship education through close sy...
The aim of this research was to develop interactive learning media by using web- enhanced and virtua...
This is and electronic version of the paper presented at the Workshop on Methods and Cases in Comput...
This chapter considers the pedagogic requirements of entrepreneurial education within one specific c...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
Exchange of knowledge and ideas, building up a social network and gaining the specific expertise are...
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 a...
In this study, an implementation of an education programme was designed by using Virtual Reality tec...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...