This paper describes an experiment conducted as part of a larger project investigating the possibilities of using a virtual environment for users performing day-to-day computing tasks. The experiment is a user study analyzing the performance of reading tasks typical of a general purpose computing environment conducted in immersive virtual reality headsets. Results of this study are evaluated, and suggest that reading tasks can be performed with near equivalent performance in the virtual environment when compared to performance values obtained from baseline tasks on a traditional display
Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines ...
Text selection is an essential activity in interactive systems, including virtual reality (VR) headm...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
This paper describes an experiment conducted as part of a larger project investigating the possibili...
This thesis explores the potential role of virtual reality in allowing users to make full use of the...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We us...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
This thesis investigates different factors that influence readability in virtual reality experienced...
Reading is a fundamental activity to obtain information both in the real and the digital world. Virt...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Although the popularity of virtual environments is widely known, little is known about the usability...
This is an accepted manuscript of an article published by Springer in Universal Access in the Inform...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines ...
Text selection is an essential activity in interactive systems, including virtual reality (VR) headm...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
This paper describes an experiment conducted as part of a larger project investigating the possibili...
This thesis explores the potential role of virtual reality in allowing users to make full use of the...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Specific use cases in virtual reality (VR) require users to read long texts on their headsets. We us...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
This thesis investigates different factors that influence readability in virtual reality experienced...
Reading is a fundamental activity to obtain information both in the real and the digital world. Virt...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Although the popularity of virtual environments is widely known, little is known about the usability...
This is an accepted manuscript of an article published by Springer in Universal Access in the Inform...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines ...
Text selection is an essential activity in interactive systems, including virtual reality (VR) headm...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...