Massively multi-player online role-playing games (MMORPGs), such as World of Warcraft, have become very popular in recent years. These types of games typically feature rich and complex game environments, enabling more engaging game-play experiences. However, the complexity of the underlying game systems can also result in increased interface complexity, which may diminish player enjoyment - a major element of players' game experience. Players may customise their in-game interfaces to deal with this type of complexity and hence improve their performance, but the challenges associated with manual interface customisation may prevent some players from effectively personalising their own game interface. Players' behavioural models can be used ...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
A graphical user interface (GUI) is the bridge between the software and the user. In video games the...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
With the success of technology, computers and digital games have become a new, more advanced, medium...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
A graphical user interface (GUI) is the bridge between the software and the user. In video games the...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
With the success of technology, computers and digital games have become a new, more advanced, medium...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
We describe an approach to player-centred game design through adaptive game technologies [9]. The wo...