This paper explores, through observation and testing, what possibilities from gaming can be extended into other realms of human interaction to help bring people together, extend education, and grow business. It uses through action learning within the safety of the virtual world within Massively Multiplayer Online Games. Further, I explore how the world of online gaming provides opportunity to train a wide range of skills through extending Revans’ (1980) learning equation and action inquiry methodology. This equation and methodology are deployed in relation to a gaming community to see if the theories could produce strong relationships within organisations and examine what learning, if any, is achievable. I also investigate the potential ...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Abstract: A common argument about computer games and learning is that the commitment gamers have mig...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be used eff...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. Whil...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffe...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
Online games are areas where middle school students have power and agency. Understanding the mechani...
This paper discusses virtual communities ’ formation and skill development through the process of pa...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
are “created over time by the sustained pursuit of a shared enterprise ” and (2) change individuals ...
Abstract: The main question the author wants to answer is if a game culture is a significant factor ...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Abstract: A common argument about computer games and learning is that the commitment gamers have mig...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be used eff...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. Whil...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffe...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
Online games are areas where middle school students have power and agency. Understanding the mechani...
This paper discusses virtual communities ’ formation and skill development through the process of pa...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
are “created over time by the sustained pursuit of a shared enterprise ” and (2) change individuals ...
Abstract: The main question the author wants to answer is if a game culture is a significant factor ...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Abstract: A common argument about computer games and learning is that the commitment gamers have mig...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...