Over the past few years, skeleton-based action recognition has attracted great success because the skeleton data is immune to illumination variation, view-point variation, background clutter, scaling, and camera motion. However, effective modeling of the latent information of skeleton data is still a challenging problem. Therefore, in this paper, we propose a novel idea of action embedding with a self-attention Transformer network for skeleton-based action recognition. Our proposed technology mainly comprises of two modules as, i) action embedding and ii) self-attention Transformer. The action embedding encodes the relationship between corresponding body joints (e.g., joints of both hands move together for performing clapping action) and th...
Human activity understanding is an important research problem due to its relevance to a wide range o...
In recent years, human action recognition has received increasing attention as a significant functio...
The ever-growing available visual data (i.e., uploaded videos and pictures by internet users) has at...
Skeleton-based action recognition aims to predict human actions given humanjoint coordinates with sk...
Skeleton based human action recognition is an important task in computer vision. However, it is very...
Despite great progress achieved by transformer in various vision tasks, it is still underexplored fo...
A novel posture motion-based spatiotemporal fused graph convolutional network (PM-STGCN) is presente...
Skeleton-based human action recognition has attracted extensive attention due to the robustness of t...
Human action recognition is one of the core research problems in human-centered computing and comput...
In skeleton-based human action recognition methods, human behaviours can be analysed through tempora...
Graph convolutional networks (GCNs), which model human actions as a series of spatial-temporal graph...
International audienceDue to the availability of large-scale skeleton datasets, 3D human action reco...
Abstract Skeleton‐based neural networks have been considered a focus for human action recognition (H...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
Capturing the dependencies between joints is critical in skeleton-based action recognition task. Tra...
Human activity understanding is an important research problem due to its relevance to a wide range o...
In recent years, human action recognition has received increasing attention as a significant functio...
The ever-growing available visual data (i.e., uploaded videos and pictures by internet users) has at...
Skeleton-based action recognition aims to predict human actions given humanjoint coordinates with sk...
Skeleton based human action recognition is an important task in computer vision. However, it is very...
Despite great progress achieved by transformer in various vision tasks, it is still underexplored fo...
A novel posture motion-based spatiotemporal fused graph convolutional network (PM-STGCN) is presente...
Skeleton-based human action recognition has attracted extensive attention due to the robustness of t...
Human action recognition is one of the core research problems in human-centered computing and comput...
In skeleton-based human action recognition methods, human behaviours can be analysed through tempora...
Graph convolutional networks (GCNs), which model human actions as a series of spatial-temporal graph...
International audienceDue to the availability of large-scale skeleton datasets, 3D human action reco...
Abstract Skeleton‐based neural networks have been considered a focus for human action recognition (H...
The trend in multimedia transmission in social media has increased tremendously during the last deca...
Capturing the dependencies between joints is critical in skeleton-based action recognition task. Tra...
Human activity understanding is an important research problem due to its relevance to a wide range o...
In recent years, human action recognition has received increasing attention as a significant functio...
The ever-growing available visual data (i.e., uploaded videos and pictures by internet users) has at...