In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The game enables children to collaboratively build a virtual “story world” and then role-play characters in that world. The educational purpose of the system is to motivate children to write better stories, by providing them with a collaborative, interactive, computer game-like environment in which stories can be enacted. We are interested in whether such a system can improve children’s story writing skills
This paper describes our approach to the development and deployment of a distributed software system...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
My project is a combination of an attempt to explore the potential of video games as educational and...
In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The gam...
Abstract. This paper describes an approach to supporting the development of children’s storymaking s...
This paper introduces Narrative Threads, a suite of tools designed to support 11-15 year olds in cre...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
In this brief paper, two computer-based educational tools are described. They are designed to suppor...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
International audienceWith StoryCubes, a game constituted by nine dice, illustrated with various pic...
Abstract. This work presents a collaborative educational game, Time2Play, developed in Second Life, ...
This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive sto...
Allowing young people to create computer games they will ultimately want to play not only offers key...
Abstract: This paper presents the Interactive Storyteller, a multi-user interface for AI-based inter...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
This paper describes our approach to the development and deployment of a distributed software system...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
My project is a combination of an attempt to explore the potential of video games as educational and...
In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The gam...
Abstract. This paper describes an approach to supporting the development of children’s storymaking s...
This paper introduces Narrative Threads, a suite of tools designed to support 11-15 year olds in cre...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
In this brief paper, two computer-based educational tools are described. They are designed to suppor...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
International audienceWith StoryCubes, a game constituted by nine dice, illustrated with various pic...
Abstract. This work presents a collaborative educational game, Time2Play, developed in Second Life, ...
This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive sto...
Allowing young people to create computer games they will ultimately want to play not only offers key...
Abstract: This paper presents the Interactive Storyteller, a multi-user interface for AI-based inter...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
This paper describes our approach to the development and deployment of a distributed software system...
Digital Educational Games, as one of the most important application areas of Serious Games, combine ...
My project is a combination of an attempt to explore the potential of video games as educational and...