The aim of this research is to examine the effect of the gamification elements usage in the flipped classroom model on students’ academic success, motivation, and learning strategies in the 9th grade mathematics course clusters subject. The method of the study is a quasi-experimental research design with a pretest/post-test control group. The sample of the study comprises 38 vocational high school students who attend 9th grade. The experimental process was conducted for five weeks in the mathematics lesson on “Clusters.” Motivated Strategies for Learning Questionnaire (MSLQ) and achievement tests were used as data collection tools. According to the results of the research, while gamification did not make a significant difference in academic...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
This research paper describes the investigation of the impact a gamified learning environment has on...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
The aim of this research is to examine the effect of the gamification elements usage in the flipped ...
For higher education, the question of how in-class activities can be supported in large lectures is ...
For higher education, the question of how in-class activities can be supported in large lectures is ...
In education, keeping students engaged has being a challenge in learning. Meanwhile, one of the idea...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Knowledge of Gamification is an educational method to encourage students by using the game method an...
Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematic...
Purpose: This study aims to analyze the effects of a flipped and gamified program on the autonomy, c...
This study explores the use of gamification in elementary math. Living in a Global society requires ...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
This research paper describes the investigation of the impact a gamified learning environment has on...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...
The aim of this research is to examine the effect of the gamification elements usage in the flipped ...
For higher education, the question of how in-class activities can be supported in large lectures is ...
For higher education, the question of how in-class activities can be supported in large lectures is ...
In education, keeping students engaged has being a challenge in learning. Meanwhile, one of the idea...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Knowledge of Gamification is an educational method to encourage students by using the game method an...
Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematic...
Purpose: This study aims to analyze the effects of a flipped and gamified program on the autonomy, c...
This study explores the use of gamification in elementary math. Living in a Global society requires ...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
This research paper describes the investigation of the impact a gamified learning environment has on...
A critical need surfaced for higher education institutions to identify pioneering teaching methods t...