The spread of technology is creating the need for teachers to evolve and adapt their strategies within the classroom. Teachers must continually improve upon their technological integration in order to teach students ever more effectively. Game-based learning has recently gained prominence as a plausible use of technology in the classroom. This thesis will discuss the classroom implications and application of game-based learning. Specifically, the use of the video game Minecraft in the high school math classroom will be examined. The potential of Minecraft as an effective teaching tool to advance the quality of student learning will be examined through a thorough investigation of the topic. Along with practical example lessons, the benefits ...
In recent years, the technological revolution has changed the way we see reality and interact with i...
Minecraft is a phenomenon amongst school-aged children and has become one of the most popular video ...
This study seeks greater understanding of how digital games can be implemented in English teaching, ...
As elementary school students become more tech-savvy, they may expect more out of an education prese...
This study explores the educational benefits of video games and video game based learning. Specifica...
This thesis is about a study looking into the viability to use Minecraft as a teaching tool in order...
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulato...
While the author will be speaking directly of his experiences in a classroom and district setting, h...
With digital technology more accessible than ever, it is no surprise that students are spending an i...
This study aims to explore the educational potential of Minecraft which has been widely used since i...
This critical literature review examines how sandbox video games like Minecraft can develop 21st cen...
The popularity of online teaching has increased in the last decade, especially in the last two years...
Minecraft, an online multi-player sandbox video game, is now being used as a teaching tool for cours...
A virtual world was created using the popular sandbox game Minecraft to support the development of p...
In this diploma thesis, we considered Minecraft, the construction survival video game of the Swedish...
In recent years, the technological revolution has changed the way we see reality and interact with i...
Minecraft is a phenomenon amongst school-aged children and has become one of the most popular video ...
This study seeks greater understanding of how digital games can be implemented in English teaching, ...
As elementary school students become more tech-savvy, they may expect more out of an education prese...
This study explores the educational benefits of video games and video game based learning. Specifica...
This thesis is about a study looking into the viability to use Minecraft as a teaching tool in order...
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulato...
While the author will be speaking directly of his experiences in a classroom and district setting, h...
With digital technology more accessible than ever, it is no surprise that students are spending an i...
This study aims to explore the educational potential of Minecraft which has been widely used since i...
This critical literature review examines how sandbox video games like Minecraft can develop 21st cen...
The popularity of online teaching has increased in the last decade, especially in the last two years...
Minecraft, an online multi-player sandbox video game, is now being used as a teaching tool for cours...
A virtual world was created using the popular sandbox game Minecraft to support the development of p...
In this diploma thesis, we considered Minecraft, the construction survival video game of the Swedish...
In recent years, the technological revolution has changed the way we see reality and interact with i...
Minecraft is a phenomenon amongst school-aged children and has become one of the most popular video ...
This study seeks greater understanding of how digital games can be implemented in English teaching, ...