The purpose of this quantitative, correlational study was to examine the association between college students’ levels of gaming addictive behavior and their levels of student satisfaction and student success in a computer-based learning environment. Additionally, gender was investigated as a moderator of the association between gaming addictive behavior and student success and between gaming addictive behavior and student satisfaction. Data was collected through online surveys from a convenience sample of undergraduate students enrolled at a large, Southern Association of Colleges and Schools (SACS)-accredited, evangelical Christian university located in Virginia. The statistical program SPSS 22.0 was used for the analyses. Hierarchical m...
This dissertation examined the relationships among personality traits, motivation for play, and Inte...
Using a survey of higher education students (N = 2145), correlations between game play habits and th...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...
The purpose of this quantitative, correlational study was to examine the association between college...
The purpose of this quantitative, correlational study was to examine the association between college...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
Video games are played by the vast majority of Americans between the ages of 2 and 17, with males sh...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
As the presence of digital game-based learning increases in United States classrooms, understanding ...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
Abstract: This study aimed to investigate the relationship between video games and addiction to the ...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
This study aims to determine the relationship between self-regulated learning and online game addict...
With the rise in video game play, many experts have become concerned about negative consequences fro...
I would like to thank Professor Lee for allowing me to conduct my research on Computer Game Addictio...
This dissertation examined the relationships among personality traits, motivation for play, and Inte...
Using a survey of higher education students (N = 2145), correlations between game play habits and th...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...
The purpose of this quantitative, correlational study was to examine the association between college...
The purpose of this quantitative, correlational study was to examine the association between college...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
Video games are played by the vast majority of Americans between the ages of 2 and 17, with males sh...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
As the presence of digital game-based learning increases in United States classrooms, understanding ...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
Abstract: This study aimed to investigate the relationship between video games and addiction to the ...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
This study aims to determine the relationship between self-regulated learning and online game addict...
With the rise in video game play, many experts have become concerned about negative consequences fro...
I would like to thank Professor Lee for allowing me to conduct my research on Computer Game Addictio...
This dissertation examined the relationships among personality traits, motivation for play, and Inte...
Using a survey of higher education students (N = 2145), correlations between game play habits and th...
AbstractThe world of computer games has shown a very rapid progress in the course of the last decade...