The shaping of videogames by material conditions can be uncovered by comparing works across multiple platforms through something analogous to textual criticism: one must understand the digital equivalents of bibliographical codes and be able to relate them to the processes through which players interact with videogames. In this thesis, I extend the siloed approach of Platform Studies and draw on evidence from the past half-century to examine the diverse codes that shape the meaning-making of videogames. Chapter One posits that digital storage media have a knowable topography, and that videogames provide an ideal tool to visualise and navigate it. Additionally, this chapter demonstrates that understanding this topography can enhance our appr...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This research begins with the premise that while video-games have become a pervasive cultural force ...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...
Material artifacts included in video game packaging, referred to in the industry as feelies, operate...
This paper highlights and discusses the function of several tropes and artefacts found within contem...
This article raises a number of questions: Where do the parts on gaming circuit boards come from? Wh...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This paper explores the interdependency between digital matter and the representational or mimetic l...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Video games have formal structural properties that create tensions between simplicity and complexity...
Purpose: To extend our understanding of consumers’ relationships with their growing collections of d...
This article addresses the shifting, multiple and contradictory reception of early digital games tec...
In this paper I address some of the core issues of this conference through an examination of storage...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This research begins with the premise that while video-games have become a pervasive cultural force ...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...
Material artifacts included in video game packaging, referred to in the industry as feelies, operate...
This paper highlights and discusses the function of several tropes and artefacts found within contem...
This article raises a number of questions: Where do the parts on gaming circuit boards come from? Wh...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This paper explores the interdependency between digital matter and the representational or mimetic l...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Video games have formal structural properties that create tensions between simplicity and complexity...
Purpose: To extend our understanding of consumers’ relationships with their growing collections of d...
This article addresses the shifting, multiple and contradictory reception of early digital games tec...
In this paper I address some of the core issues of this conference through an examination of storage...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
This research begins with the premise that while video-games have become a pervasive cultural force ...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...