More than half of the people in North America play video games, and most play often. Despite their popularity, video games are controversial and have been heavily criticized for fostering toxic environments in which racism, sexism, and heterosexism occur frequently. In a series of four studies I explore several possible explanations for why prejudice is more common in video games than in other contexts and what effect prejudice in this environment has on gamers. In Study 1, I test if people perceive online gaming differently from face-to-face interactions. In Study 2, I develop a more nuanced understanding of peopleâ s perceptions of video games by testing whether different genres of games are perceived differently (e.g., puzzle games vers...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
vii, 124 p.Despite the rise in participation and economic importance of online games as a media phen...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
More than half of the people in North America play video games, and most play often. Despite their p...
Systemic research has only recently begun to examine the psychological effects of video games on use...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
Systemic research has only recently begun to examine the psychological effects of video games on use...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
The video game industry has become integrated into American lives and has continued to grow at a ste...
Introduction: Video games, particularly those rated M (Mature) have been found to contain some of th...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
The current study used the structural components of Facebook games to select predictors of Problemat...
Different forms of media, particularly narratives, allow for the consumer to identify and empathize ...
Hostility in video games has been a cause for concern since multiplayer gaming began gaining popular...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
vii, 124 p.Despite the rise in participation and economic importance of online games as a media phen...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
More than half of the people in North America play video games, and most play often. Despite their p...
Systemic research has only recently begun to examine the psychological effects of video games on use...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
Systemic research has only recently begun to examine the psychological effects of video games on use...
Video games are an important part of many people’s daily lives, but this has also become a cause for...
The video game industry has become integrated into American lives and has continued to grow at a ste...
Introduction: Video games, particularly those rated M (Mature) have been found to contain some of th...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
The current study used the structural components of Facebook games to select predictors of Problemat...
Different forms of media, particularly narratives, allow for the consumer to identify and empathize ...
Hostility in video games has been a cause for concern since multiplayer gaming began gaining popular...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
vii, 124 p.Despite the rise in participation and economic importance of online games as a media phen...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...